Pushary (@usepushary) header
Pushary (@usepushary) profile picture

AI agent approvals for Claude Code, Codex & Cursor. Answer from your Mac notch or phone. Pushary Isle + mobile.

Berlin
Joined January 2026
Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)Photo by Pushary (@usepushary)
Pushary Isle puts Claude Code and Codex approval requests in your Mac's notch. Review the request and answer without switching apps. Away from your desk, answer on your phone. Local agents still need your Mac awake and online. pushary.com/mac-notch-app?ut…
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Pushary retweeted
Congrats on the launch @aadilbuilds & team @usepushary! 🚨 Live on @ProductHunt 👇 fondo.ai/3UyRehG
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Pushary Teams now generally available.
Your agent wants to run a migration on prod but should you be the one managing those approvals? With @usepushary for Teams, each teammate's Claude Code, Codex or Cursor asks the right person on their phone or Mac notch to make sure actions are approved by the right lead. It's basically approval routing for agents, with a record of who tapped yes.
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🚀 What happens when your AI agent needs permission to take action? Meet Pushary for Teams - a new way to manage approvals across your team's AI agents. As AI agents become more capable, giving them the right level of control becomes increasingly important. Here's what makes @usepushary interesting 👇 🔹 Smart approval workflows - Agents ask the right person before taking action. 🔹 Instant notifications - Receive approval requests through your Mac's notch or phone. 🔹 Complete visibility - Track who requested an action and who approved it. 🔹 Centralized records - Keep approval history across your phone, Mac app, and dashboard. 🔹 Multiple AI integrations - Works with Claude Code, Codex, Cursor, Agy, and Hermes. Imagine every AI agent asking its assigned teammate for permission instead of making important decisions independently. That's a much better approach to building trust in AI-powered workflows. As teams adopt more AI agents, approval and accountability will become just as important as automation itself. Link in Comments: Would you trust AI agents to take actions without human approval? 👇 #AI #ArtificialIntelligence #AIAgents #Automation #ProductHunt #FutureOfWork #TechInnovation
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AI agents need accountability, not just autonomy. 🤖 Meet @usepushary for Teams - track who approves actions taken by your team's AI agents. 🔹 Instant approval requests on Mac & phone 🔹 Notify the right person 🔹 Track who asked and who approved 🔹 Works with Claude Code, Codex, Cursor, Agy & Hermes More AI agents. Clearer accountability. 🚀 Check out Pushary for Teams! #AIAgents #AI #Automation #DevTools
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Whose agent shipped this shit? Pushary for teams answers that in a glance. Live on @ProductHunt
git blame for agent approvals. see whose AI agent asked and who said yes, on one page. each agent asks its own person, on their phone or Mac. live on Product Hunt today.
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link in bio
Auto mode is the default in Claude Code now. Good. When it blocks a command, Claude is sent to "take a different approach". More turns, more tokens. It only asks you after 3 blocks in a row. Pushary asks you on the first block. Yes runs it once. No keeps it blocked. works with all agents known to mankind
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hell yeah! unblock your agents with a tap
absolutely insane! been following all the latest launches >
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🎯
it's on. Pushary now generally available with claude 🚀 unblock your agents faster than biting a peanut
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5 million human-agent interactions 🎉
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Ų̴̪̼̘̩͍͂̅͋̊̕ǹ̵̥̇b̵̡͖̪̞̟͔͐̑̚ļ̴̳̳̭̩̈́ǒ̸̡̖̫͈̘͇̖c̴̼̏͆̿̋̾k̵͚̪͖̑̾̽ ̵̡͚̲͉̣̱͙̽̐͛ÿ̸̰̜̠̥̞̭̝̍o̸̺̥͚͑͂͊̉̚ụ̵̭̭̐̈̓r̸͕̮͉̺̎̂̅͠ ̶͔̩̣̄̋̑͐̈͊͝a̶͉̤͖̝̮̺̱͆̏͌g̸̺̎̄̒̈́e̴̛̯̗͔̽͐̈́n̶̨̤̜̩͓͙̓̃t̸͉͐̒͂̌̊͂͝s̶̰̀͊̉ ̴̧̡̧̪̘͔͔̊w̶͓̻̓̿͒͜i̴̞̣͈̠̖̠͋͛̉͌̈́͠t̴̘̦͛̓̈́́͜h̶̨̩̤͈̾͛̏̈́͝ ̷̬͙̺̺̬͑͛͆P̵̠͗́̄̃̚ư̴͕̳̓̕͘ş̵͐̿͛̽h̶̼̿̔̓͝á̵̹̖̠̊̎̉r̷̛̯͖̻͎̭̊̄͘͜͠ỷ̸̧̱̫̥̽̌̈̈́
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your agents just got your decisions faster news flash: they now work faster
i can approve Claude Code and Codex from my Mac’s notch now. when i step away, the request goes to my phone. built Pushary so i can leave my desk without leaving my agents stuck. p.s. works with every ai agent known to mankind.
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We're in, thanks guys!
The Claude Startups program is expanding to more founders. Members can get a year of Claude Team, API credits, special offers on the tools a startup runs on, and office hours with Anthropic’s Applied AI team.
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open-sourced this claude plugin as promised create unlimited isometric objects with sound design 50 pre-built components out of the box here's what i built for Pushary
The prompt: "/isometric-objects i would like another svg isometric but this time it will be a physical old screen like Apple first PC with the logo of anthropic on the screen, and we like to have a keyboard with a cable"
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humans should be unblocking agents not blocking them fast forward your agent building journey 2 lines of code, HITL solved Pushary Partner
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auto mode is blocking your requests. get them on your lock screen to approve/reject.
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What is sleep? We keeping pushing.
two PRs merged today. this one feels good. Pushary is now listed in the official Vercel AI SDK Tools Registry and LangChain’s Python integration directory. the idea is simple: your agent wants to take a risky action. your phone buzzes. you decide.
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facts one shot by the way
OPUS 5.5 IS THE ONLY MOTION DESIGNER YOU NEED this launch video cost $0 and is pure code everyone else on X claims the same shit, then sends you to their website or mcp this is completely free with 0 external tools steal the prompt and try it in your claude ↓ <inputs> Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels). </inputs> <direction> An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it. Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template. </direction> <structure> 120 BPM, 54 beats, something happens on every beat. Open: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop. Glass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player. Stage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into "Order print". Order: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓. Wall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame. </structure> <build> 1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames. 2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time. 3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights. 4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside. 5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them. 6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching. 7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame. 8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS. 9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours). </build> <gotchas> backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL. </gotchas> <start> Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film. </start>
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