Seasoned UX/product/Saas designer or whatever the new trendy title is, but I miss 'Webmaster'. I love collaborative problem solving and emerging technologies.

Portland, OR
Joined April 2009
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Replying to @DanFessler
Absolutely brilliant 'no-brainer' solution that should have become a UI heuristic ages ago.
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Piero Ardizone retweeted
Introducing TrellisWM: The Fractal Window Manager for MacOS Its how the desktop should have always been. Download at TrellisWM.app
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What a time it is…
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There's a whole lot more coming in visionOS 27 than what Apple announced in its keynote. Read our extensive rundown of all the biggest features & improvements: uploadvr.com/visionos-27-ann…
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Piero Ardizone retweeted
This is a website 🤯 Created by Abeto - a simple web-based game made with WebGL and Three.js Website: messenger.abeto.co/ Love this!
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I built a @threejs game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional @tripoai @ElevenLabs @NanoBanana 3D/image/audio assets with API keys. Open source, get the skills in this thread 👇
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Piero Ardizone retweeted
LOS DISEÑOS DE IA SE VEN GENÉRICOS PORQUE NO SIGUEN NINGÚN SISTEMA DE COMPOSICIÓN REAL. Esta Skill lo resuelve → le enseña a tus agentes el sistema de grid de Müller-Brockmann (la base del diseño editorial moderno, en 162 páginas) y ahora lo aplican directamente en código. Cuadrícula real, jerarquía visual, tipografía y maquetación con criterio. No “que se vea bien a ojo”, sino reglas de composición de verdad. 100% gratis y Open Source. Funciona en Hyperagent o con cualquier otro agente. Yo la voy a probar en mis próximos proyectos web y demos. Enlace a la Skill abajo 👇 #HyperagentPartner
🤝 Paid partnership
We wanted better design fundamentals from our agents. So we fed them this 162-page pdf on designing with a grid system. Now our agents use code to adhere to a grid and design beautiful layouts. Example + skill below 👇
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Piero Ardizone retweeted
Claude Fable 5 - 5 UI/UX Examples - One-shot Attempts. It fcking passed all 5 tests! 💥 👇
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Piero Ardizone retweeted
Mermaid diagrams are now built directly into @Code. 🎉 No extra extension required. 🙌
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Piero Ardizone retweeted
Wow, Claude Fable is absolutely insane for iOS apps. I asked it for an "extremely delightful" calorie tracker. This is from ONE prompt:
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Piero Ardizone retweeted
I’m liking the new tap gestures to enter widgets instead of just cycling through them. #wwdc #watchos27
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Piero Ardizone retweeted
how to improve your game feel!! #gamedev
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Piero Ardizone retweeted
How top companies are using AI in their design workflows uxdesign.cc/how-top-companie… #UX
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I made a tool that generates a DESIGN.md from any URL and recreate the site pretty accurately. You can reuse these prompts as a starting point to learn design systems, stay consistent and avoid purple gradients.
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We’ve seen some interesting designs made in Stitch. Here are a few of them🧵
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Piero Ardizone retweeted
This is what happens when you ask AI to center a div 😂🤣😂
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Piero Ardizone retweeted
Introducing the new @stitchbygoogle, Google’s vibe design platform that transforms natural language into high-fidelity designs in one seamless flow. 🎨Create with a smarter design agent: Describe a new business concept or app vision and see it take shape on an AI-native canvas. ⚡️ Iterate quickly: Stitch screens together into interactive prototypes and manage your brand with a portable design system. 🎤 Collaborate with voice: Use hands-free voice interactions to update layouts and explore new variations in real-time. Try it now (Age 18+ only. Currently available in English and in countries where Gemini is supported.) → stitch.withgoogle.com
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The Rivian R2's steering wheel is really clever 👀 Full first drive on AutoFocus: youtu.be/EfReqcUJfBU?si=rl_U…
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Turning a Tutorial into Something Actually Fun #gamedev #indiegame #unity3d #gamedesign
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Not all robots walk on two legs. Aletta is a robot that makes drawing blood completely automated. We live in the future
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