Vard (@vard88508) header
Vard (@vard88508) profile picture

penguin from VRChat

VRChat
Joined August 2012
Vard retweeted
New VRCLV Volumetric Fog I'm working on. It's a hybrid solution, semi-froxel, semi-analytical. Can be roughly 2-3 times more performant than currently available VRChat fog solutions. No visible noise at all. Very sharp point light volumetrics.
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Vard retweeted
VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLightVo… #VRCLV #VRChat #Gamedev #Unity #Shader #VR
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Its insane what AI can do nowadays, I've let Opus 5.5 in a loop for 2 days optimize a RISC-V emulator written in a fragment shader running in VRChat and it got to a working window manager, Doom running at playable speeds, and a an emulated GPU with OpenGL 1.x
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Hey! I made something similar months ago! No login required to stream, and it's open source! Big update coming soon 👀 stream.vard.cc
VRChatで画面共有が超簡単になったよ! ・ブラウザだけでOK(OBS不要) ・URLを動画プレイヤーに貼るだけ ・PC/Questどちらでも映る しかも無料で使える! ちょいキャス、試してみてね choicast.com/
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Choicast looks much more pleasant and straightforward than my thing. Definitely a big focus for the next VRCStreamer update
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See you next year...
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guys... I need help
Steam Frame is here! Our wireless VR headset + controllers, available now in the following models: Steam Frame 256GB Steam Frame 1TB Sign up now and learn more on @Steam store.steampowered.com/hardw…
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So I'm considering releasing my VRChat fluid simulation on Booth. I've ported it into Udon so it is faster and is easier to use. I used the Radix Sort from my 3DGS plugin, allowing me to do a true SPH sim without approximations. I'd love to head what you'd want to do with it 😄
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Vard retweeted
Working on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Twitter compresses the quality like crazy, it looks 100 times better in game.
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Vard retweeted
don't think
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With the latest #VRChat update, VRCStreamer now works on Quest/Android! 🎉🎉🎉 The next step is getting the public servers allowlisted in VRChat. Please upvote this feature request: feedback.vrchat.com/feature-…
Made a browser-based low-latency audio streamer for #VRChat because apparently I enjoy deleting tiny annoyances from existence. No app install. Pick a tab or mic, copy link into a video player, done. also open source btw Link: vard.cc/vrcstreamer/
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#VRChat Open Beta fixes VRCStreamer playback on Android! 🎉🎉🎉
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It also fixes low-latency streams via TopazChat and @vrcdn
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Working on the "5ka Пятёрочка" world update #VRChat #vrc5ka
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At the end of the day, I just wanted to apply basic audio filters (low/high pass, reverb) to AudioSource. Since VRChat doesn't support filters on AudioSources with AVPro, I ended up writing an Udon script that copies the audio data to a regular AudioSource, where I can apply them
We got GPU Audio Spatializers with effects on AVPro sources before Steam Audio did
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We got GPU Audio Spatializers with effects on AVPro sources before Steam Audio did
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Vard retweeted
A new clustered froxel-based lighting prototype for Light Volumes 3.0.0! It uses froxels to precompute visible light IDs, so shader don't have to iterate through every light. This scene has 128 active lights and performs around 60 FPS on Android. ~13 FPS with no clustering.
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I finally released the LOD version of VRChat Gaussian splatting that supports 100M scale splats! Compared to v3 it has a huge changelist!
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