Vard (@vard88508) header
Vard (@vard88508) profile picture

penguin from VRChat

VRChat
Joined August 2012
Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)Photo by Vard (@vard88508)
Vard retweeted
New VRCLV Volumetric Fog I'm working on. It's a hybrid solution, semi-froxel, semi-analytical. Can be roughly 2-3 times more performant than currently available VRChat fog solutions. No visible noise at all. Very sharp point light volumetrics.
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Vard retweeted
VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLightVo… #VRCLV #VRChat #Gamedev #Unity #Shader #VR
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Its insane what AI can do nowadays, I've let Opus 5.5 in a loop for 2 days optimize a RISC-V emulator written in a fragment shader running in VRChat and it got to a working window manager, Doom running at playable speeds, and a an emulated GPU with OpenGL 1.x
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So I'm considering releasing my VRChat fluid simulation on Booth. I've ported it into Udon so it is faster and is easier to use. I used the Radix Sort from my 3DGS plugin, allowing me to do a true SPH sim without approximations. I'd love to head what you'd want to do with it 😄
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Vard retweeted
Working on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Twitter compresses the quality like crazy, it looks 100 times better in game.
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Vard retweeted
don't think
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Vard retweeted
A new clustered froxel-based lighting prototype for Light Volumes 3.0.0! It uses froxels to precompute visible light IDs, so shader don't have to iterate through every light. This scene has 128 active lights and performs around 60 FPS on Android. ~13 FPS with no clustering.
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I finally released the LOD version of VRChat Gaussian splatting that supports 100M scale splats! Compared to v3 it has a huge changelist!
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Vard retweeted
I made a new GPU lightmapper for Unity! It can work on NVIDIA and AMD GPUs, Windows and Linux, utilize hardware ray tracing, and it's free It already includes features like realtime preview, denoising, seam stitching, uv packing, VRCLightVolumes, with more planned Link below
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Vard retweeted
After some final tweaks and fixes... IT IS LIVE! UdonVoiceUtils 6.0.0 is now available via VCC/ALCOM! Please check the wiki for tutorials and additional information. Please backup your projects first!!! #VRChat #MadeWithUdon guribo.github.io/TLP/ github.com/Guribo/UdonVoiceU…
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Vard retweeted
Starlight Projector is out now! An interactive projection sphere powered by VRCLV 3.0 that projects beautiful animated effects onto your world and avatars. Every purchase supports VRC Light Volumes development. 30% off this week! Links to Booth, Jinxxy, Gumroad and Pateron below:
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Vard retweeted
Updated "2000s Classroom" to VRC Light Volumes 3.0 with advanced features: Animated Cookies, EVSM Shadows and Froxel Based Volumetric Fog (not included in VRCLV). That means: almost "real-time" and "physically correct" light and shadows. Enable them in the world menu #VRChat
VRC Light Volumes v.3.0.0 is now ready for a public BETA test! It's a beta test that is mostly for creators: I want you to check if it works in your worlds an if you have problems integrating it in your shaders. (Enable Pre-Releases in your VCC to get it) github.com/REDSIM/VRCLightVo…
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Vard retweeted
VRCMarker Update! #VRChat - Colors and radius are now stored per point, changing them doesnt affect previous lines anymore - Dynamic radius based on controller trigger pressure - Subdivision now works on Quest and IOS too - Light volumes for the line renderer - More settings
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Vard retweeted
Just completed "Venture into the (Un)known" @VRChat event and discovered all the secret tapes!
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Vard retweeted
My new "GPU Infinite Grass" is finally out! Renders millions of grass blades to the horizon! Mobile/Quest-ready, Light Volumes support, bendable by players and objects. Available on Booth & Patreon. 20% off for the first 3 days! redsim.booth.pm/items/799736… patreon.com/posts/150937086
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Announcing Bullet Time Agent! Coming 2026 to #Steam & #MetaQuest Originally created by @LakuzaVR Bullet Time Agent is an action-adventure bullet hell. Slow time & dodge storms of bullets as you punch through robot-filled arenas. WISHLIST on Steam: store.steampowered.com/app/4…
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okay now its kinda cool just a short art project to get some rest from car physics imma just test some features and publish it soon:3
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FlexiCurve, my garland tool, updated to v.1.2.1. Now it supports tinsel garlands and VRC Light Volumes! And it's open-source and free: github.com/REDSIM/FlexiCurve You can also support me buying the new tinsels preset for it on my Booth or Patreon! redsim.booth.pm/items/767645…
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You can now play as Hicha in VRChat! You can find her skin on the "5ka Пятёрочка Russian" server 🍎 #vrchat #3d
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