Jaime Hernández retweeted
Haven't seen any demos of using vibe coding to prototype gadgets like this
So I made one. Everything here is generated with code
Parts of the code and logic can even be reused on a Raspberry Pi to build the real thing
Some tips ↓
I just backed Forest Guardians: Spirits of Nature on @Kickstarter kickstarter.com/projects/ali…
Try our new visual novel "Dani: Mi Verdad": ✨
tamal-rosita.itch.io/dani-mi…
Great collaboration with @SebPorthoz
Pass the ZeptoLab Game Designer Test and find out what type of game designer you are! gd.zeptolab.com/en/guru #zeptochallenge
Jaime Hernández retweeted
After about 30 mins of small optimizations I have it running fully playable on the deck! :)
~80 Billion Polys, 150 Ray-Traced Lights using MegaLights, Lumen & Substrate all running at 30fps on the SteamDeck.
#UE5 #UnrealEngine #GameDev #SteamDeck #MegaLights #RayTracing
Jaime Hernández retweeted
Can't believe this runs in a terminal! 🤯
🐠 lifecycler: Terminal aquarium 🫧
🆙 ASCIIquarium reaches a new level! 🐟
🦀 Written in Rust & built with @ratatui_rs + @BevyEngine
⭐ GitHub: github.com/cxreiff/lifecycle…
#rustlang #ratatui #tui #aquarium #terminal #asciiquarium #bevy #gamedev #game #gamejam
Jaime Hernández retweeted
Adobe Creative Cloud uses your work to train AI.
You already pay them to use your tools, and in future they will charge you for using your own work.
Freedom to Create: Blender, Gimp, Krita, Inkscape.
So am I reading this, right? @Adobe @Photoshop
I can't use Photoshop unless I'm okay with you having full access to anything I create with it, INCLUDING NDA work?
Jaime Hernández retweeted
xr.bbcmic.ro v1 is now out! It's a free immersive sim of the 8-bit BBC Micro you can play in your Meta Quest 3 or (hopefully!) Apple Vision Pro browser 👾🕹️
#webXR @threejs @MetaQuestVR #AppleVisonPro #retrocomputing
Jaime Hernández retweeted
picoCAD is a tiny modeller for tiny models!
Currently 25% off on itch!
johanpeitz.itch.io/picocad
#lowpoly #gamedev #screenshotsaturday
Jaime Hernández retweeted
adoro esta pagina y la consulto frecuentemente, si no la conocéis aún seguro que os ayuda: gameuidatabase.com
Jaime Hernández retweeted
✨ Introducing Triplex — the React Three Fiber editor, now in public alpha!
Here's a video fleshing out a scene, sound on! 🔊
🧵👇 Continue into the thread below for more information and what's coming next for Triplex.
#threejs #react #webgamedev #r3f #gamedev #3dartwork
Jaime Hernández retweeted
@Cato_TeamWoll is a puzzle platformer with a cat and a piece of buttered toast.
The two can either act separately or combine to solve obstacles. I'm totally here for buttered cat physics.
store.steampowered.com/app/1…





















