Learn more about the new Inverse Dynamics, Physics Debugger, Batch Queries and other changes in the just released Unity 2022.1: blog.unity.com/manufacturing… #unity3d #gamedev #Robotics #physics
Unity Experimental: read all Collider contacts directly from the physics engine, in a jobifiable way: forum.unity.com/threads/new-… #unity3d #simulation
Unity 2022.2 experimental work: batch queries that can return multiple hit results, forum.unity.com/threads/impr…
Someone reported a bug in a project that was trying to simulate fluids using 16k CharacterControllers in a grid. If only Pierre knew how his character snippet is going to be used IRL...
Read my new post on the physics improvements in Unity 2021.2. ArticulationBody, Perf metrics, contact modification and more! My games friends, don’t skip please, all stuff is double purpose: blog.unity.com/technology/si…. #unity3d #gamedev #physics #robotics
Incredible stuff by Melvyn. Great job!
In Unity 2021.1, WheelCollider.sprungMass is writable - finally. More vehicles are now easier to setup: bikes, trailers, variable load trucks etc. Use WheelCollider.ResetSprungMasses() to enable automatic mass distribution back. Thanks @VehiclePhysics for suggestions and testing.
On an un-serious note - coding some highly requested additions to the WheelCollider component this week, while listening to some industrial by Eisentanz, I guess that fits most. Any suggestion for some music that'd set the proper mood for the sprung mass stuff?
My older son is taking part in a local #bmx competition for the very first time this weekend. Excited and can’t wait to see how that goes.
Past Sunday, heavy rain and black clouds witnessed the birth of my third son. Now back home, happy and well.
Fridays are for sharing experimental API! Here is a forum thread where you can download a Unity build with the contact modification API exposed. Make holes in anything, customise bounce, create custom conveyors, procedural surfaces,etc.forum.unity.com/threads/expe… #unity3d #gamedev
Read about the ArticulationBody component, and how to use it to create jointed structures that never overstretch, jitter or glitch: blogs.unity3d.com/2020/05/20… #unity3d #physics #robotics #industrialdesign #roboticarm #featherstone
Hiring for a physics dev to join my team. Anyone from connections over here wants to apply? #unity3d #physics careers.unity.com/position/p…
I guess the biggest contribution I made to Unity physics over the years was narrowing the gap between the latest PhysX and the one that we actually used. Fact: Unity 2019.3 has the latest PhysX to date for the first time ever.
Feels so good not to be important. True that you don't get as much credit as before, but the upside is you do get plenty of time to make great stuff happen as opposed to spending countless hours fixing, talking, advising and so on.
I'm up for some cheeky nandos with the lads finally, @andytouch, going to visit London this month. Looks it's my turn to complain about the UK visa application process. It is ridiculous!!!
Replying to @AnthonyYakovlev @andytouch
Have any questions? We're happy to help for ~£6 an email. Answering within just two short business days.



