https://xitter.cf/t.co/Kz7nPZZ0M5

Joined July 2024
Claude Opus 5.5 built this whole boss fight in Unreal Engine 5.8. Every single move of the boss comes from an AI video. Here's the full flow 🧵
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5. That reader goes through the AI video frame by frame, finds every joint in both views, and puts the same move on the boss's own skeleton. Out comes a normal Blender animation → straight into Unreal.
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Opus wrote the rest in C++: the boss AI, real hitboxes, the hero's motion matching, Niagara fire. The tool is free and open source: github.com/canitcode/video2r… Full video: youtu.be/z1mgtUvTdqg?is=z7US…
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This is how to make nice modular scenes using GPT 6 Astra + Opus 5.5 + Tripo :) Full video on my YouTube channel
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Opus 5.5 vs GPT 6.1 Sol, both 200USD. Blender + Godot :) Full video on my YouTube channel
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Opus 5.5 vs GPT-6.1 Sol, same $200 each: a cyberpunk shooter inside a cube where gravity turns at every edge. Opus built its city kit with 1 agent in under 2 hours. Sol ran 14 agents for 13 hours.
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Our animation workflow with AI for our game! Full video on yt channel youtube.com/@canitcode?si=GL…
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This is how we solved water simulation in the river, in our game!
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Fable 5 is insane. Built it’s own airplane and took off!
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