https://xitter.cf/t.co/Kz7nPZZ0M5

Joined July 2024
Opus wrote the rest in C++: the boss AI, real hitboxes, the hero's motion matching, Niagara fire. The tool is free and open source: github.com/canitcode/video2r… Full video: youtu.be/z1mgtUvTdqg?is=z7US…
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Claude Opus 5.5 built this whole boss fight in Unreal Engine 5.8. Every single move of the boss comes from an AI video. Here's the full flow 🧵
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My new crazy workflow for any monster animation with AI!
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This is how to make nice modular scenes using GPT 6 Astra + Opus 5.5 + Tripo :) Full video on my YouTube channel
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Opus 5.5 vs GPT 6.1 Sol, both 200USD. Blender + Godot :) Full video on my YouTube channel
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Opus 5.5 vs GPT-6.1 Sol, same $200 each: a cyberpunk shooter inside a cube where gravity turns at every edge. Opus built its city kit with 1 agent in under 2 hours. Sol ran 14 agents for 13 hours.
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Our animation workflow with AI for our game! Full video on yt channel youtube.com/@canitcode?si=GL…
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This is how we solved water simulation in the river, in our game!
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