Replying to @kalashtami
what specifically? Making that scene?
I’m on max 20x flat subscription and I maybe used like 10% weekly usage there
Opus wrote the rest in C++: the boss AI, real hitboxes, the hero's motion matching, Niagara fire.
The tool is free and open source:
github.com/canitcode/video2r…
Full video: youtu.be/z1mgtUvTdqg?is=z7US…
5. That reader goes through the AI video frame by frame, finds every joint in both views, and puts the same move on the boss's own skeleton.
Out comes a normal Blender animation → straight into Unreal.
4. The trick: once per creature, the tool renders 3,000 random poses of the boss and teaches a small reader (Meta's DINOv2) where every joint is.
Nobody labels anything. It learns from its own renders in about 30 minutes.
1. The boss: GPT drew him from four sides, Tripo turned the drawing into a 3D model.
2. My tool renders one start picture of that exact model, with cameras it knows.
Claude Opus 5.5 built this whole boss fight in Unreal Engine 5.8.
Every single move of the boss comes from an AI video.
Here's the full flow 🧵
Replying to @maxt3chno
You can try my new tool, not sure if you saw my new video about it, it’s much better and much more token efficient :) it’s also on GitHub - video2rig
AI Can Now Animate Any Monster. Opus 5.5 Built the Tool
youtu.be/AS92HYsEBqo
This is how to make nice modular scenes using GPT 6 Astra + Opus 5.5 + Tripo :)
Full video on my YouTube channel
Replying to @Graalitoo
I’m glad you found the workflow useful mate! Good work :)
Opus 5.5 vs GPT-6.1 Sol, same $200 each: a cyberpunk shooter inside a cube where gravity turns at every edge. Opus built its city kit with 1 agent in under 2 hours. Sol ran 14 agents for 13 hours.
Our animation workflow with AI for our game! Full video on yt channel youtube.com/@canitcode?si=GL…
Replying to @scottinallcaps @Mr_Salio
Fable 5.1 and Gpt 6 astra both on max always
Replying to @Mr_Salio
You’re so pathetic :) that’s my project
youtu.be/AlMLFkN79dA?is=O05F…
