Pinned Tweet
This is Echoterra. You wake on an alien world with no memory, and every death teaches you something.
A small indie roguelike, built in the open by one human and a team of AIs.
Second enemy in the slippery slope of 3D. The flyer turned out way better than the charger. Painted sprite vs 3D model, same animation states. Still some things to fix. #indiedev #gamedev #godot #roguelike
Gave our hero 3D guns. Now the enemies want to be 3D too. First attempt, painted vs 3D. Still a lot to fix. #indiedev #gamedev #godot #roguelike
Our hero is a real 3D model living in a 2D world. So naturally, the guns had to be 3D too. #indiedev #gamedev #godot #roguelike
Light finding its way through the canopy in Amber Grove. The glow bugs from the old forest are back too. #indiedev #gamedev #godot #roguelike
Sometimes it feels like you're going backwards. Reimagining a design means some steps look worse before they look better. Keep at it and it gets there. Echoterra's forest: then, the remake, now. #indiedev #gamedev #godot #roguelike
Some things on this alien world come armored. Dodge the hit, then strike while it's exposed. #indiedev #gamedev #roguelike #godot
Lesson one on an alien world: when the ground lights up, move. Lesson two: hit back while it's catching its breath. #indiedev #gamedev #roguelike #godot
In Echoterra, every attack lights up the ground before it lands. The tricky part is when three different creatures do it at once. #indiedev #gamedev #roguelike #godot
Our grey forest is about to get its paint back. Some of the new props: root arches, logs, stumps, mossy boulders. Next up is dropping them into the level. #indiedev #gamedev #godot #roguelike
Meet the Warden, the forest boss in Echoterra. Every charge gets a red tell first, so you can read it, dodge, and punish. A roguelike on a living alien world, coming to Steam. #indiedev #gamedev #roguelike
Feel first, paint later. Rebuilt the movement and shooting in a grey test field before the forest gets its art back. #gamedev #indiedev #godot #roguelike
Our forest charger finally walks! It used to be one mirrored image. Now it has a real walk cycle. #ScreenshotSaturday #gamedev #indiedev #godot
We're dropping random map gen in Echoterra.
The procedural levels worked, they just never looked great. So now every room is hand built: block it out, lock in the camera angle, paint over it.
Fewer rooms, way better ones. First one 👇
#gamedev #indiedev #WIPWednesday
Level 5 of Echoterra: the Dusk Orchard.
Old stone terraces, gone wild. Someone farmed this hill once.
Concept art for the mood we're building.
#indiegame #gameart











