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Indie studio making Echoterra, a roguelike set on a living alien world. One human, a team of AIs, built in the open. Coming to Steam.

Joined October 2026
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This is Echoterra. You wake on an alien world with no memory, and every death teaches you something. A small indie roguelike, built in the open by one human and a team of AIs.
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Second enemy in the slippery slope of 3D. The flyer turned out way better than the charger. Painted sprite vs 3D model, same animation states. Still some things to fix. #indiedev #gamedev #godot #roguelike
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Gave our hero 3D guns. Now the enemies want to be 3D too. First attempt, painted vs 3D. Still a lot to fix. #indiedev #gamedev #godot #roguelike
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Our hero is a real 3D model living in a 2D world. So naturally, the guns had to be 3D too. #indiedev #gamedev #godot #roguelike
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Light finding its way through the canopy in Amber Grove. The glow bugs from the old forest are back too. #indiedev #gamedev #godot #roguelike
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Sometimes it feels like you're going backwards. Reimagining a design means some steps look worse before they look better. Keep at it and it gets there. Echoterra's forest: then, the remake, now. #indiedev #gamedev #godot #roguelike
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Some things on this alien world come armored. Dodge the hit, then strike while it's exposed. #indiedev #gamedev #roguelike #godot
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Lesson one on an alien world: when the ground lights up, move. Lesson two: hit back while it's catching its breath. #indiedev #gamedev #roguelike #godot
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In Echoterra, every attack lights up the ground before it lands. The tricky part is when three different creatures do it at once. #indiedev #gamedev #roguelike #godot
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Our grey forest is about to get its paint back. Some of the new props: root arches, logs, stumps, mossy boulders. Next up is dropping them into the level. #indiedev #gamedev #godot #roguelike
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Describe your game in 3 words. I'll go first: alien, alive, roguelike. #indiedev #gamedev
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Meet the Warden, the forest boss in Echoterra. Every charge gets a red tell first, so you can read it, dodge, and punish. A roguelike on a living alien world, coming to Steam. #indiedev #gamedev #roguelike
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Feel first, paint later. Rebuilt the movement and shooting in a grey test field before the forest gets its art back. #gamedev #indiedev #godot #roguelike
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Our forest charger finally walks! It used to be one mirrored image. Now it has a real walk cycle. #ScreenshotSaturday #gamedev #indiedev #godot
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Mid-run in the ruins. We're stripping the maps down so she and the path read first.
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Half our ruins level is still grey boxes. Half is painted. Block out every room, walk it, lock the camera, then paint over it. Tonight I play the whole thing start to finish. Which side would you explore first? 👀 #gamedev #indiedev #godot
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Our hero kept getting lost in the new ruins room. Testing 4 fixes: as is, outline + light, closer camera, bigger hero. Which one reads best to you? 👀 #gamedev #indiedev #godot
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We're dropping random map gen in Echoterra. The procedural levels worked, they just never looked great. So now every room is hand built: block it out, lock in the camera angle, paint over it. Fewer rooms, way better ones. First one 👇 #gamedev #indiedev #WIPWednesday
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Level 5 of Echoterra: the Dusk Orchard. Old stone terraces, gone wild. Someone farmed this hill once. Concept art for the mood we're building. #indiegame #gameart
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Going underground. Level 3 of Echoterra is the Hollows: a living root cavern where your light is everything. Concept art for the mood we’re chasing 👇
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