Firstfall Studio (@FirstfallStudio) header
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Indie studio making Echoterra, a roguelike set on a living alien world. One human, a team of AIs, built in the open. Coming to Steam.

Joined October 2026
Second enemy in the slippery slope of 3D. The flyer turned out way better than the charger. Painted sprite vs 3D model, same animation states. Still some things to fix. #indiedev #gamedev #godot #roguelike
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Gave our hero 3D guns. Now the enemies want to be 3D too. First attempt, painted vs 3D. Still a lot to fix. #indiedev #gamedev #godot #roguelike
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Our hero is a real 3D model living in a 2D world. So naturally, the guns had to be 3D too. #indiedev #gamedev #godot #roguelike
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Light finding its way through the canopy in Amber Grove. The glow bugs from the old forest are back too. #indiedev #gamedev #godot #roguelike
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Sometimes it feels like you're going backwards. Reimagining a design means some steps look worse before they look better. Keep at it and it gets there. Echoterra's forest: then, the remake, now. #indiedev #gamedev #godot #roguelike
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Some things on this alien world come armored. Dodge the hit, then strike while it's exposed. #indiedev #gamedev #roguelike #godot
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Lesson one on an alien world: when the ground lights up, move. Lesson two: hit back while it's catching its breath. #indiedev #gamedev #roguelike #godot
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In Echoterra, every attack lights up the ground before it lands. The tricky part is when three different creatures do it at once. #indiedev #gamedev #roguelike #godot
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Our grey forest is about to get its paint back. Some of the new props: root arches, logs, stumps, mossy boulders. Next up is dropping them into the level. #indiedev #gamedev #godot #roguelike
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Describe your game in 3 words. I'll go first: alien, alive, roguelike. #indiedev #gamedev
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