Former Global Lead for Creators on Apex Legends, Destiny, and Discord. I connect creators and brands here. Author of In Game Menu + Ultimate Gamers Cookbook

Joined October 2016
Hey Creator and Agency friends, If you(or your talent) are going to be in SoCal for the TGAs (Dec 11th), reach out to me. I have an opportunity for Creators interested in Shooters/Extraction/etc
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BioWare has always inspired us, and it's hard to say goodbye to our idols. Thank you for everything, @BioWare. Many of us wouldn’t be in the games industry without your legacy.
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Andy Lunique retweeted
Reminder: - EA cancelled the Single Player Dragon Age 4 in development from 2015-2017 - Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again. - After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations. - Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released. - This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around. We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up. The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too. Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game. EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn. People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
Veilguard did not kill BioWare. Private equity killed BioWare. Money killed BioWare. Corporate greed killed BioWare. Shut the fuck up about wokeness and Veilguard for fuck’s sake. Holy shit
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Your support has meant everything to me over the past 17 years at BioWare. ❤️❤️
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This Kira guy is crafty He may have insider information. To be sure lets keep note of the most important men of our staff and their most feared ways to die. That will help us keep track
Who is the dumbest character who could get away with using the death note, assuming L would be on the case?
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Welcome to the family, Gabriel Rosen Manuel-Peña. 💙🍼
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Can ya'll help me decide?
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Kratos has always been one of my favorite protagonists in gaming. I wanted to dig a little deeper into his growth journey and how his definition of strength evolved over time! youtu.be/Y1ILNa5HkJY
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Andy Lunique retweeted
Nice crisp fall Sunday. Better get that oven going
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Andy Lunique retweeted
This one picture of my family voting had trolls calling me the n-word, monkey, the r-word, welfare queen, and a slave. Vote because they don't want you to.
The family that votes together. We all voted for Dems up and down the ballot. #gapol
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Biscuits and gravy 🤤
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My YouTube channel hit 8.8 million views in 2026, up from 4.9 million in 2025! Very proud of the progress. I'd love to connect with more sponsorship partners. If you're a brand, publisher, or agency interested in working together, let's talk! [email protected]
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The full Cozy After Dark showcase is live on IGN too! 💜 So happy I got to host alongside @nerdershewrote @BaronJ67 @AyChristene @_Kalesdad @MrMidasGames @matt_silversoul @scottwchris! Get your wishlists ready 👇 ign.com/videos/cozy-after-da…
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Andy Lunique retweeted
In today's Cold Take, Sid Meier and Soren Johnson don't know how right they were. Given the chance, a player will optimize the fun out of a game, but why stop there? youtu.be/8GDjhqZQZfQ
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Andy Lunique retweeted
Silver Pines has passed another major milestone as we reach 100,000 units sold! Thank you again for all of your support for Silver Pines. We're so happy that our little five person team has managed to create a game that has resonated with so many! 🌲 bit.ly/SilverPines
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There’s a whole crowd of people eagerly waiting for us game developers to get laid off, just so they can celebrate the downfall. It’s genuinely bizarre behavior.
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After 7 years, I finally cooked for my subscribers. I hosted a Summers End Riftbound event where I made food, slammed cards, and had a great time with everyone. Thank you to the @playriftbound community for being so welcoming and to @GongaiiGames for co-hosting with me @DimiccoDiana I saved you a plate youtu.be/O9HjzfGwc-Y?is=5voF…
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Andy Lunique retweeted
Next month, Riana and I will be on a TwitchCon panel all about misinformation! Catch us on Saturday, Nov. 14 at 10:30 AM. It’s going to be a great conversation for creators and community leaders. We’d love to see who’s planning on attending TwitchCon next month. Let us know!
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Weapons Explained: Discover the Arsenal of Dream Hackers VR  Watch the full video on our YouTube channel: youtu.be/0NMz1PIJ1xs ⭐ Play the demo now on Steam: 🔗 store.steampowered.com/app/4… #VR #STEAM #pcvr
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Andy Lunique retweeted
What's incredible about this isn't just the fact that it's over 100k, it's the number of creators who are playing right now from all different genres driving that number. If you don't see that as a massive win, you don't get this business. Well done team.
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