@i_love_mundays and @BarryCarlyon
Tell me I'm not crazy here
That actually be really helpful for twitch partners, something on the back end that also informs the community about upcoming schedules as well so it's not all on the creators.
That tech is available in the system now so it shouldn't be a big lift
Inevitably, BioWare veterans will recover and jump at the opportunity to build upon their vision. They'll showcase what real experience looks like.
And eventually when the announcement for "Lyrium games", "Relay" or "open Palm studios" gets announced I'll be one of the first in line to make sure and participate in making sure they are successful.
#MassEffectIsAlive
Creators keen on Warhammer and Total War check it out
James Given@DogbertUk3hUnited Kingdom!
United KingdomConnected via United Kingdom Android AppLocation may be affected by a proxy or VPN.Account-level information, not a live location or per-post device.
Hey Creators in the London area who like Warhammer and Total War.
Give me a DM if you are interested in hearing about a cool event on Tuesday the 27th!
Andy Lunique retweeted
BioWare has always inspired us, and it's hard to say goodbye to our idols. Thank you for everything, @BioWare. Many of us wouldn’t be in the games industry without your legacy.
Spoiler alert. He is very right
Andy Lunique retweeted
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
Gray@Spectre_Gray22hUnited States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Veilguard did not kill BioWare. Private equity killed BioWare. Money killed BioWare. Corporate greed killed BioWare. Shut the fuck up about wokeness and Veilguard for fuck’s sake. Holy shit
I would yes and all of this with:
10 brand-new IPs that move us forward and bring in new global players
Replying to @falloutplays
I have to say, this is good to hear because I never got enough signal from creators because they were concerned about being mobbed by smaller creators and hobbysist (some folks just don't know how to stay professional), but more than anything this helps a great deal when it comes to language barriers.
The number of times I've needed Spanish- and French-speaking creators for large groups and not had access to them has been nonstop ( mainly because some idiot at the company decided to fire the entire European team at 3 of my places of work in a row).
I've seen quite a few Discord servers and talent management teams try to provide this as a service but it's limited.
Plenty of large creator programs have also failed to maintain this because they don't invest.
So I'm curious: if there was an agnostic platform that could really pull this off and their primary goal was to make sure creators got what they needed would it be helpful?
When I see this on top of all the other complete s*** news we've seen recently, I realized it's going to be a decade before we really start to fix things.
Replying to @MattFizell
Followers is a dying kpi to measure success. You need to prove that you have a sustained community on the platform of choice and that you mean a consistent individual who posts content.
You can liken it to a blogger who continues writing game reviews over the course of a year consistently with a viable set of individual subscribers to their newsletter. I would say for majority of AAA outlets in addition to that consistency you need to see at least 1 to 2,000 views per video and engagement rate of a minimum of 5%.
Replying to @signalspikedev
Dude it got crazy so fast
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