Paul Indrome (@Indrome) header
Paul Indrome (@Indrome) profile picture

Roaming the threshold sun, setting fire to tired eyes. - versatile artist - game designer - musician / SFX - programmer - project lead

Germany
Joined April 2013
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Synth Wave and Electronica heaven.
> NYKRA ORIGINAL SOUNDTRACK _ IT'S HERE. I can't believe after years and years of composing, I've finally released the official OST. Please consider supporting these final moments of @NYKRA's development! GET IT HERE: -> endesga.bandcamp.com/ <- (please RT! 💕)
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Paul Indrome retweeted
Trailer tomorrow. #DuneMovie
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Since Unity 2019.2 you can use TryGetComponent to check if an object has a component, it will not allocate GC in the editor if the object doesn't have one. Handy for Collisions, Triggers, etc. docs.unity3d.com/ScriptRefer… #UnityTips
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Made a collage of a collection of coincidences I came across scouring the internet for reference material. The original at the top left isn't credited once and I only found one instance of "ref used". Made me think...🤔 #digitalart
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#unitytip @unity3d So if you're writing editor tools and just want to know if a layer is included in a given bitmask (f.e. the cullingMask of a reflection probe), you can use this formula to check: bitmask == bitmask | 1 << layerIndex Thanks to @_c_topher!
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Paul Indrome retweeted
Thank you all for following the project all these years youtu.be/dsRiP0SGJrU #pixelart #gamedev #indiedev
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Been revisiting older platforms for visuals again. I deem this sufficiently creepy for a platform named ELDRITCH RIFT. #gamedev #immerlympia #unity3d
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Progress on the ALIEN METEORITE platform. I love when an idea starts coming together and might be able to start on particles for this soon! #gamedev #unity3d #3dsmax #immerlympia
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Working on a new platform for #immerlympia. This one is called "ALIEN METEORITE" and so far it's the platform with the most deformation of the original. Seems to fit well, though. #gamedev #unity3d #3dsmax
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The relation between Matrix4x4 and position, rotation and scale. #unitytips
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It's been a while since I did any sound design. It may not be much aside from a lot of fun, but the pressure plates do feel completely different now that they have particles and sound effects! #immerlympia #unity3d #gamedev #Reason #sounddesign
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I have no idea what I'm doing but messing around with stencil buffer materials on particle systems does produce some nice visuals. Now if I can only figure out those Write & ReadMasks... #immerlympia #unity3d #gamedev #madewithunity
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I recently fixed the xRay shaders by replacing the entire multi-camera solution with a much simpler, single additional shader pass ... which also increased functionality. Reddit be praised! #immerlympia #unity3d #gamedev
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#immerlympia now has one of those fancy screen-border arrows always pointing towards the coin when it's out of bounds. I was kinda baffled by how quickly this was implemented and working. Love Unity, productive day. :) #unity3d #gamedev #madeWithUnity
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@Indrome I brought... a new SHRUBBERY! I got some really spot on feedback about the Fairy Thicket platform and tbh I felt from the start that the bushes around the tree didn't fit the game's visuals but didn't wanna admit it to myself. #gamedev #immerlympia #unity3d #3DSMax
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Sometimes, to take a break from programming, I get back into 3D modelling and making simple particle systems. #immerlympia got a new platform! #gamedev #unity3d #3DSMax
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After the initial amount of frustration and headaches, getting into writing custom property drawers, inspectors and editor windows was one of the best things to do: Custom Editor Window for previewing multiple render textures at once #gamedev #unity3d #immerlympia #madewithunity
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My take on a "diegetic" UI for a local versus brawler game timer. This is after quite a few iterations and a lot of tiny, almost unnoticeable tweaks. °_O #immerlympia #unity3d #madewithunity #gamedev
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