Paul Indrome retweeted
This is the last day to get your platinum pledge!
All of these contents only for 250€.
Get it now on Kickstarter: bit.ly/3CiILjz
Paul Indrome retweeted
Since Unity 2019.2 you can use TryGetComponent to check if an object has a component, it will not allocate GC in the editor if the object doesn't have one.
Handy for Collisions, Triggers, etc.
docs.unity3d.com/ScriptRefer…
#UnityTips
Paul Indrome retweeted
Thank you all for following the project all these years
youtu.be/dsRiP0SGJrU
#pixelart #gamedev #indiedev
Paul Indrome retweeted
The relation between Matrix4x4 and position, rotation and scale.
#unitytips
Paul Indrome retweeted
Using normals and triplanar noise to make a stylized waterfall :)
#gamedev #unity3d #tutorial
Code in first reply!
More shaders and tips > patreon.com/minionsart
Paul Indrome retweeted
Pixel-to-hex in cube coordinates gives floating point x,y,z coordinates. Round them to integers to get the closest hex. But what happens to the fractional part you discarded? Here's the fractional parts mapped to red, green, blue:
Paul Indrome retweeted
The prose of Pyre's consequences dlvr.it/QKvKKX
Paul Indrome retweeted
Working on a new project @MotorGridGame with @JfranMora <3 #gamedev #indiedev #screenshotsaturday #unity3d #wip #lowpoly
Paul Indrome retweeted
Video: The physics behind Blizzard's character controller:
gamasutra.com/view/news/3151…
Paul Indrome retweeted
Moar progress. Can someone with loads of cash pay for me to make a whole space set sci fi game that looks like this? Cheers in Advance.
Paul Indrome retweeted
I'm always looking for new ways to speed up and improve my workflow and recently I've been using Adobe AfterEffects to create some cheeky pixel animation hacks! Here's a tutorial of one of my favourites! More to come :)
#pixelart #gamedev #animation #aftereffects
Paul Indrome retweeted
If you need reference for you animations, check this channel, SO USEFUL youtube.com/channel/UCRvspTj…
Paul Indrome retweeted
I'll give away 1 Steam copy of my new game releasing next week: ICONOCLASTS - a game inspired by games like Metroid Fusion, where you use a wrench to solve problems and defeat your enemies!
Retweet and follow before January 23rd (the release date!) for a chance to win!!
Paul Indrome retweeted
We are looking for a kick-ass Game Design student for our internship placement starting in February. We offer hands-on experience with working on awesome games! 💥 Read more: pldn.co/2DhJ6oW
#gamedesign #gamejobs #gameinternships
Paul Indrome retweeted
The #GGJ18 Diversifiers are now live! Which ones are you favourites? Which do you think you might take on at the jam?globalgamejam.org/news/ggj18…






























