Overcharge ⚡ (@OverchargeGame) header
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Overcharge is a 2.5D Tactical RPG about a rebellion and hope in a cyberpunk world. Featuring a high-risk overcharge system and dynamic combat. ENG/ESP #indiedev

Joined August 2025
Hi!✨ This is the start of our journey to create 'Overcharge', a 2.5D Tactical RPG exploring themes of identity, rebellion, friendship, and justice. We're in the very early stages, learning and building every day. Thanks for joining us on this voyage! #indiedev #gamedev
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Giving our debug room a makeover today!✨ Moving away from pure white blocks to test some early level design layouts and textures in Overcharge. The tactical grid feels totally different when the environment starts looking like a real place! #ScreenshotSaturday #UE5 #gamedev
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🔊 SOUND ON! 🎧✨ ​Overcharge now has adaptive music! Roaming around has a chill ambient vibe, but the moment you get spotted by an enemy vision cone... the combat track kicks in seamlessly! ​#ScreenshotSaturday #UE5 #gamedev #GameAudio #TacticalRPG
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Both tracks were put together to test the crossfade logic between GM states. Still in white box, but the game feel leveled up massively today!
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Overcharge ⚡ retweeted
Just deleted a couple terabytes of ai slop 😌
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The city is finally reacting to the player! ✨ Interacting with the environment outside of combat is officially working. Whether you are on the tactical grid or running free in Exploration Mode, the world is yours to manipulate. #ScreenshotSaturday #UE5 #indiegame
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Slowly leaving the pure white box phase behind! Tweaking the graphics this #ScreenshotSaturday. Built a custom post-process shader so objects now get dynamic outlines and color-code themselves based on their interaction type. #UE5 #gamedev #indiedev
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Lo de los juegos hechos con IA ya se salió de control y probablemente vaya a peor antes de mejorar de nuevo, solo me preocupa que la solución no destruya la posibilidad de los desarrolladores indies de seguir haciendo juegos, sobre todo de indies con desarrolladores sin historia
🔴 La Steam Next Fest está inundada de juegos hechos con IA generativa: pasamos de 3.500 juegos en Febrero a 8.000 en esta edición Los encontrás fácilmente porque la Next Fest cuenta con un sistema de exposición igualitaria: durante los primeros tres días Steam muestra TODOS los 8.000 juegos de forma aleatoria para que todos tengan la oportunidad de aparecer independientemente de su popularidad, presupuesto o calidad. Tras pasar tres días Steam "aprende" qué juegos fueron más clickeados y descargados y cuáles fueron ignorados y cambia el método predeterminado de exposición. Lo más llamativo y jugado va para arriba y lo menos atractivo queda enterrado. Si la sección te parece innavegable el miércoles se arregla solo!
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Hey! This #ScreenshotSaturday I worked on fixing a bug where the character triggered the enemy's vision cone from a mile away 😅 Also, I realized I haven't shown that the character can jump yet, so here's a first look at it! ✨ #gamedev #UE5 #indiedev
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Need to cross a lava pit? Swap characters and drop some water! Testing two huge features today: on-the-fly party member swapping during exploration, and our new dynamic elemental patch system #ScreenshotSaturday #UE5 #indiedev #RPG
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Migrated my entire System from Windows to Linux this week! I was terrified of breaking the game, but everything actually runs smoother now! Also squeezed in a new Lava hazard to test our new environmental placement logic. #ScreenshotSaturday #UE5 #Linux #gamedev
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Hello! This week I made environmental hazards now render their textures directly in Exploration Mode. It’s slightly buggy right now, but seeing the overworld seamlessly pass its visual data to the tactical grid feels amazing! #ScreenshotSaturday #UE5 #gamedev #TacticalRPG
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MEXICAN ENTERTAINMENT SYSTEM 2026 ESTA QUI
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The tactical grid is no longer static! It now builds itself dynamically wherever you encounter an enemy in the overworld! The only problem? The grid moved, but the enemies haven't figured it out yet, so they are fighting while floating #ScreenshotSaturday #UE5 #gamedev #indiedev
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The grid used to be hardcoded to (0,0,0) so now that it can generate anywhere I have a lot of tweaks to do. I'm using the same battle data on this over world enemy so that's why there's is an enemy floating.
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I was trying to learn about a somewhat unusual physics concept for part of the game's story It's left me a bit dazed, but it's interesting and I'd like to keep learning... only I can't go on right now. I'm totally wiped out.
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Stay out of sight! 👀 Enemy vision cones are now active in Overcharge. Get spotted in exploration mode, and the game instantly shifts into tactical combat right on the 3D map. The core logic is alive, next up is optimizing the transition! #ScreenshotSaturday #UE5 #RPG #gamedev
Battles in Overcharge happen on the grid, but the rebellion lives in the streets! Stepping out of combat today to test our early exploration mode. Still a work in progress, but wandering around the map freely feels incredible. #ScreenshotSaturday #UE5 #indiedev #TacticalRPG
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Battles in Overcharge happen on the grid, but the rebellion lives in the streets! Stepping out of combat today to test our early exploration mode. Still a work in progress, but wandering around the map freely feels incredible. #ScreenshotSaturday #UE5 #indiedev #TacticalRPG
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Así es como se ve el proceso de diseño y arte de los comics que salen en las cinemáticas de Dark Adelita de la mano de nuestra talentosa amiga Azzy❤️✌🏻 #DarkAdelita #juego #BDRG #mexico
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Kyoun is officially in the game!✨ Well... sort of... He has a beautiful idle, but the moment he has to run or attack, he panics and turns back into the default placeholder😂 Step by step! #ScreenshotSaturday #UE5 #gamedev #indiedev
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I was trying to put the new animation in the grid but then... this happened and I'm not exactly sure why 😂 It's kinda funny watching the game in first-person tho! #ScreenshotSaturday #gamedev #UE5 #indiedev
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