Overcharge ⚡ (@OverchargeGame) header
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Overcharge is a 2.5D Tactical RPG about a rebellion and hope in a cyberpunk world. Featuring a high-risk overcharge system and dynamic combat. ENG/ESP #indiedev

Joined August 2025
Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)Photo by Overcharge ⚡ (@OverchargeGame)
Hi!✨ This is the start of our journey to create 'Overcharge', a 2.5D Tactical RPG exploring themes of identity, rebellion, friendship, and justice. We're in the very early stages, learning and building every day. Thanks for joining us on this voyage! #indiedev #gamedev
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Replying to @DGamtenadze
That's solid advice for free-roaming 3D, thanks! But since Overcharge is a Tactical RPG, movement and attack ranges are strictly bound to our grid math in the backend. The textures are just visuals, the actual space and pathfinding are handled by the modular grid logic itself!
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Replying to @TopSoftDev
Honestly, neither yet! Thanks to the modular grid architecture I built, adding actual level geometry and textures hasn't broken the pathing... so far. Fingers crossed it stays that way! 🤞
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Giving our debug room a makeover today!✨ Moving away from pure white blocks to test some early level design layouts and textures in Overcharge. The tactical grid feels totally different when the environment starts looking like a real place! #ScreenshotSaturday #UE5 #gamedev
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Replying to @DoomTriviaquiz
It's looping until you defeat the enemies, then it changes back. I'm still working on a more complex sound system for something I have in mind for later
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Both tracks were put together to test the crossfade logic between GM states. Still in white box, but the game feel leveled up massively today!
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🔊 SOUND ON! 🎧✨ ​Overcharge now has adaptive music! Roaming around has a chill ambient vibe, but the moment you get spotted by an enemy vision cone... the combat track kicks in seamlessly! ​#ScreenshotSaturday #UE5 #gamedev #GameAudio #TacticalRPG
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Overcharge ⚡ retweeted
Just deleted a couple terabytes of ai slop 😌
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Replying to @WeVennStudios
I'm actually reusing all the systems from combat mode I already done but making them accessible on the exploration mode so it can serve other propouses like setup the combat arena or puzzles
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Replying to @WeVennStudios
I'm still pending on constructing the ability to cast abilities outside combat to change the terrain, but probably that is going to be the funnier part for players
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The city is finally reacting to the player! ✨ Interacting with the environment outside of combat is officially working. Whether you are on the tactical grid or running free in Exploration Mode, the world is yours to manipulate. #ScreenshotSaturday #UE5 #indiegame
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Replying to @Youkoulailay
Actually yeah, when 2 objects are too near each other and if they have diferent colors of border, the game still confuses a little on what to show.
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Slowly leaving the pure white box phase behind! Tweaking the graphics this #ScreenshotSaturday. Built a custom post-process shader so objects now get dynamic outlines and color-code themselves based on their interaction type. #UE5 #gamedev #indiedev
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Lo de los juegos hechos con IA ya se salió de control y probablemente vaya a peor antes de mejorar de nuevo, solo me preocupa que la solución no destruya la posibilidad de los desarrolladores indies de seguir haciendo juegos, sobre todo de indies con desarrolladores sin historia
🔴 La Steam Next Fest está inundada de juegos hechos con IA generativa: pasamos de 3.500 juegos en Febrero a 8.000 en esta edición Los encontrás fácilmente porque la Next Fest cuenta con un sistema de exposición igualitaria: durante los primeros tres días Steam muestra TODOS los 8.000 juegos de forma aleatoria para que todos tengan la oportunidad de aparecer independientemente de su popularidad, presupuesto o calidad. Tras pasar tres días Steam "aprende" qué juegos fueron más clickeados y descargados y cuáles fueron ignorados y cambia el método predeterminado de exposición. Lo más llamativo y jugado va para arriba y lo menos atractivo queda enterrado. Si la sección te parece innavegable el miércoles se arregla solo!
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Hey! This #ScreenshotSaturday I worked on fixing a bug where the character triggered the enemy's vision cone from a mile away 😅 Also, I realized I haven't shown that the character can jump yet, so here's a first look at it! ✨ #gamedev #UE5 #indiedev
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Need to cross a lava pit? Swap characters and drop some water! Testing two huge features today: on-the-fly party member swapping during exploration, and our new dynamic elemental patch system #ScreenshotSaturday #UE5 #indiedev #RPG
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Replying to @iJoeZane
It looks cool ❤️
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Migrated my entire System from Windows to Linux this week! I was terrified of breaking the game, but everything actually runs smoother now! Also squeezed in a new Lava hazard to test our new environmental placement logic. #ScreenshotSaturday #UE5 #Linux #gamedev
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Replying to @ChiveArcade
Yes! I am currently working on the mechanic to cast abilities on the exploration mode so you can actually interact with them pre combat
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Hello! This week I made environmental hazards now render their textures directly in Exploration Mode. It’s slightly buggy right now, but seeing the overworld seamlessly pass its visual data to the tactical grid feels amazing! #ScreenshotSaturday #UE5 #gamedev #TacticalRPG
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MEXICAN ENTERTAINMENT SYSTEM 2026 ESTA QUI
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