
Overcharge is a 2.5D Tactical RPG about a rebellion and hope in a cyberpunk world. Featuring a high-risk overcharge system and dynamic combat. ENG/ESP #indiedev
Joined August 2025
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Giving our debug room a makeover today!✨
Moving away from pure white blocks to test some early level design layouts and textures in Overcharge. The tactical grid feels totally different when the environment starts looking like a real place!
#ScreenshotSaturday #UE5 #gamedev
🔊 SOUND ON! 🎧✨
Overcharge now has adaptive music! Roaming around has a chill ambient vibe, but the moment you get spotted by an enemy vision cone... the combat track kicks in seamlessly!
#ScreenshotSaturday #UE5 #gamedev #GameAudio #TacticalRPG
The city is finally reacting to the player! ✨
Interacting with the environment outside of combat is officially working. Whether you are on the tactical grid or running free in Exploration Mode, the world is yours to manipulate.
#ScreenshotSaturday #UE5 #indiegame
Slowly leaving the pure white box phase behind! Tweaking the graphics this #ScreenshotSaturday. Built a custom post-process shader so objects now get dynamic outlines and color-code themselves based on their interaction type.
#UE5 #gamedev #indiedev
Hey! This #ScreenshotSaturday I worked on fixing a bug where the character triggered the enemy's vision cone from a mile away 😅
Also, I realized I haven't shown that the character can jump yet, so here's a first look at it! ✨
#gamedev #UE5 #indiedev
Need to cross a lava pit? Swap characters and drop some water!
Testing two huge features today: on-the-fly party member swapping during exploration, and our new dynamic elemental patch system
#ScreenshotSaturday #UE5 #indiedev #RPG
Migrated my entire System from Windows to Linux this week!
I was terrified of breaking the game, but everything actually runs smoother now!
Also squeezed in a new Lava hazard to test our new environmental placement logic.
#ScreenshotSaturday #UE5 #Linux #gamedev
Hello! This week I made environmental hazards now render their textures directly in Exploration Mode.
It’s slightly buggy right now, but seeing the overworld seamlessly pass its visual data to the tactical grid feels amazing!
#ScreenshotSaturday #UE5 #gamedev #TacticalRPG
The tactical grid is no longer static!
It now builds itself dynamically wherever you encounter an enemy in the overworld!
The only problem? The grid moved, but the enemies haven't figured it out yet, so they are fighting while floating
#ScreenshotSaturday #UE5 #gamedev #indiedev
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