Poll (@PollCreations) header
Poll (@PollCreations) profile picture

Technical artist ; Blender Character TD / rigging | Rigger Supervisor on @Bwater_Studios | Founder of @PCM_Games

Las Palmas de Gran Canaria
Joined December 2010
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🥳Getting closer. I now need to separate the different hits, work on transitions to idle and give a little more delay between triggers to get a better game feel, but it works! And I think I understand what I'm doing in Unreal 😆 #p2design #UnrealEngine #Blender #Animation #Rigging
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🥳Finally found a setup, without addon, to export my rigify made gamerig to Unity without any weird transform and supporting root motion! Think I 'm gonna make a lot fo game animation content soon 😆 #Blender #Unity #rigging #animation #p2design
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Gotta love corrective shapes! They are just so satisfying. Easy and fun to make. 2 bones, 8 shapes, about 4 hours of modeling. Simple and efficient with the shape key editor #SHAPES for #Blender. Editing was done with the #SHAPESBrush 🖌️. 👉 braverabbit.com/shapes-blend…
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I think I figured more or less everything out to create a game ready rig with rigify and get it to work in Unreal. Root motion works. No flip. I was able to create a control rig in Unreal. Next step is to create an IK solver for the foot ground contact and I'll call it a day. Coming soon to the ARC course. #p2design #rigging #animation #Blender #UnrealEngine5
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Quick tutorial on how I made the butterfly specter shader (I made this during lunch so quality may vary) #b3d #shader
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Poll retweeted
Practicando un poco con las transiciones desde Blender. Esto lo hice en mas o menos 2 horas... eso creo. 🧙‍♂️✨ -------------------- #b3d #transition #3Danimation
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AutoPose 2.0 is out 👀 Grab a character by the body and move it. The rest of the body follows, and planted feet stay put. Free update if you have it. 25% off until October 31 if you don't. #VRChat #マヌカ3D #Manuka3D #b3d #autopose
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🖥️Have you ever seen documentation dedicated to Blender keymaps like this? Well now it's live on the Bforartists website. I have always dreamed of this.
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Poll retweeted
Les dejo este árbol de nodos para que hagan este sencillo fondo animado desde Blender. 🧙‍♂️✨ . [ Dejen sus dudas en comentarios📩] . #b3d #shaders
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#ZZZ の最新の動画見てると感じるんですが アニメーションとは AIに最適解を出せない底なし沼な表現技法だなぁと。 掘れば掘るほど AIには到達できない領域かもと感じさせる分野です。 アニメーターはこの表現力を目指せば 今の時代でも自信を持って日々仕事できそう。
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Yugo (VTubing in Blender) node sneak peek — releasing soon, probably this Friday. 👀 This is one of our physics-based motion source. It interact with rigid body in Blender, using NVIDIA ProtoMotion. if the character is about to fall, the node can give motion and step back toward the pose or position defined by the motion input, helping the character recover naturally in livestream. #b3d #Yugo
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おはようございます☀ 以前はモーションキャプチャを録画して3Dオブジェクトに適用させてたけど、面倒になったので直接Blenderで動かせる様にしたよ!!
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Goo Engine is being used on FRENCH TV????
🏴‍☠️ We are proud to announce the signing of our first animated series with @FranceTV : @capkrapool ! Discover it through this trailer.
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Poll retweeted
Learn how to create stylized VFX using Blender's Geometry Nodes with a breakdown from 3D Artist Good Good. Watch the process here: 80.lv/articles/artist-shows-…
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We are always so delighted to see other creators use Goo Engine to bring their HoyoFair animations to life! Get Goo Engine and support further development by joining our Patreon: patreon.com/dillongoo
We're releasing ALL of our character models used in Genshin Elemental Wafare, from the newest episode all the way to the first Times Changed! The power to create more Genshin with Guns is now in your hands, download below for use with @dillongoostudio's Goo Engine 4.3 and up!
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Before/After comparison, using #Blender shape keys with #RBFNodes. Only two bones, no twist or other helpers. First half is with corrective shapes, the other without. Not totally perfect but shows how powerful correctives are and what can be done with only two bones. #b3d #rigtip
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意外と知られていないボーンとウェイトの挙動についてnoteの記事を書いてみました。 ボーンは回転しますが、頂点の移動は直線的、という話です。 リンクはリプに。 #blender #b3d #3dcg
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Today I want to start something: #ShowYourRigging For 20+ years I've built the part of animation nobody sees: the rig. Rigging is technical, but it's also an art. Deformation, appeal, and understanding the animation's goals is craft. Let's change that 👇
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Replying to @MerazkaRamy
i need to learn how u did that puddle...
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1/ Notice how this belly bounces when the character walks? An add-on? Nope, not a single one! It works for bellies, breasts, etc... anything soft that would normally move as if it was made of wood. Here's the workflow:
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