
Technical artist ; Blender Character TD / rigging | Rigger Supervisor on @Bwater_Studios | Founder of @PCM_Games
Las Palmas de Gran Canaria
Joined December 2010
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Poll retweeted
🥳Getting closer.
I now need to separate the different hits, work on transitions to idle and give a little more delay between triggers to get a better game feel, but it works!
And I think I understand what I'm doing in Unreal 😆
#p2design #UnrealEngine #Blender #Animation #Rigging
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🥳Finally found a setup, without addon, to export my rigify made gamerig to Unity without any weird transform and supporting root motion!
Think I 'm gonna make a lot fo game animation content soon 😆
#Blender #Unity #rigging #animation #p2design
Gotta love corrective shapes! They are just so satisfying. Easy and fun to make.
2 bones, 8 shapes, about 4 hours of modeling.
Simple and efficient with the shape key editor #SHAPES for #Blender.
Editing was done with the #SHAPESBrush 🖌️.
👉 braverabbit.com/shapes-blend…
Poll retweeted
I think I figured more or less everything out to create a game ready rig with rigify and get it to work in Unreal.
Root motion works.
No flip.
I was able to create a control rig in Unreal.
Next step is to create an IK solver for the foot ground contact and I'll call it a day.
Coming soon to the ARC course.
#p2design #rigging #animation #Blender #UnrealEngine5
Poll retweeted
Practicando un poco con las transiciones desde Blender. Esto lo hice en mas o menos 2 horas... eso creo. 🧙♂️✨
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#b3d #transition #3Danimation
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🖥️Have you ever seen documentation dedicated to Blender keymaps like this? Well now it's live on the Bforartists website. I have always dreamed of this.
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#ZZZ の最新の動画見てると感じるんですが
アニメーションとは
AIに最適解を出せない底なし沼な表現技法だなぁと。
掘れば掘るほど
AIには到達できない領域かもと感じさせる分野です。
アニメーターはこの表現力を目指せば
今の時代でも自信を持って日々仕事できそう。
Poll retweeted
Yugo (VTubing in Blender) node sneak peek — releasing soon, probably this Friday. 👀
This is one of our physics-based motion source. It interact with rigid body in Blender, using NVIDIA ProtoMotion.
if the character is about to fall, the node can give motion and step back toward the pose or position defined by the motion input, helping the character recover naturally in livestream.
#b3d #Yugo
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Goo Engine is being used on FRENCH TV????
🏴☠️ We are proud to announce the signing of our first animated series with @FranceTV : @capkrapool ! Discover it through this trailer.
Learn how to create stylized VFX using Blender's Geometry Nodes with a breakdown from 3D Artist Good Good.
Watch the process here: 80.lv/articles/artist-shows-…
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We are always so delighted to see other creators use Goo Engine to bring their HoyoFair animations to life!
Get Goo Engine and support further development by joining our Patreon: patreon.com/dillongoo
We're releasing ALL of our character models used in Genshin Elemental Wafare, from the newest episode all the way to the first Times Changed!
The power to create more Genshin with Guns is now in your hands, download below for use with @dillongoostudio's Goo Engine 4.3 and up!
Poll retweeted
Today I want to start something: #ShowYourRigging
For 20+ years I've built the part of animation nobody sees: the rig.
Rigging is technical, but it's also an art. Deformation, appeal, and understanding the animation's goals is craft.
Let's change that 👇



















