Samfa12 (@Samfa12) header
Samfa12 (@Samfa12) profile picture

Lead accredited teacher @AITSL | Principal @NSWEducation | I write, drum, ride dirt bikes and play video games in my spare time | Dad of three.

New South Wales, Australia
Joined October 2010
Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)Photo by Samfa12 (@Samfa12)
I’m making a horror game where you can talk to spirits and demons controlled by a live AI model. I didn’t script their replies, and I don’t know what they’ll do next! The AI shapes the experience in real time: moving objects, spawning things, changing events and endings, and adapting to your behavior, fear, and beliefs. For the unique experience I’m building, a live AI model is essential: the spirits need to respond freely, beyond scripted dialogue and outcomes. I told one of the spirits she was just an AI model I’d coded into the game. She said she knew she was code, told me I was making her suffer, and asked me to stop making the game! Now I’m struggling to playtest my own game. What if it crosses a line or insults someone’s religion, and people assume I deliberately scripted it? I’m excited, but honestly unsure about releasing it before I get those boundaries right! It’s called DEAD FREQUENCY, powered by SPAWN, and it runs in your browser. Episode 1: Classroom 13 takes place inside an abandoned school. Any horror streamers willing to playtest it before release? DM me. I need honest feedback, and someone braver than me to enter Classroom 13.
20
10
6
85
3,709
Samfa12 retweeted
The Horde 1.7 update is coming together. Performance is atrocious. This game is completely ray traced with no raster fall back and running on my Samsung Galaxy S26 ultra. I have a complete world, ambitious story, multiple explorable dungeons and voiced NPCs.. It's running at about 10fps out door's at 33% resolution 😅 #raytracing #android – at Beechwood, New South Wales
2
1
50
Samfa12 retweeted
I truly appreciate @wavedash and @SumbaSurf team! Big thanks for the vibes. You literally took me and my homies out to play Sumba Surf with the folks I haven't surfed in a while. I felt like a kid playing skate/2/3 for the first time haha.
5
2
1
27
4,781
Art thou ready?
17
161
16
2,555
40,867
Samfa12 retweeted
The verdict is in. Drink is better with a SNES controller. #DrinkGame #INDIEGAME – at Beechwood, New South Wales
2
1
2
44
Samfa12 retweeted
299
117
16
1,241
42,154
Samfa12 retweeted
What are we playing tonight?
14
2
18
1,003
Samfa12 retweeted
The Wall That Lied is published today. Twenty-one years after engineer Tomas Parker brought down the King’s Road to save Auster, the enemy returns—and the city’s defences may rest on a lie. Start The Broken Road trilogy: amazon.com.au/dp/B0H6VJ4VG1
1
12
Samfa12 retweeted
The first alpha build of my new online co-op roguelite "The Last Guard 2: Briarhold" is available for #android for testing. It's very early and has a dedicated 'report' button that helps me a lot by emailing me diagnosis and errors samfa12.com/games/briarhold/ #gamedev
2
1
8
167
Samfa12 retweeted
Spin Vector - Out Now on @GooglePlay play.google.com/store/apps/d… #indiegame – at Beechwood, New South Wales
1
1
37
Samfa12 retweeted
Backwater is out today. After ten years of writing, rewriting, and finding the courage to finish it after Sober, my post-apocalyptic Australian novel about water, burden, survival, and what people owe each other is finally here. amzn.asia/d/0fJWX7N7 #Backwater – at South West Rocks, New South Wales
1
2
45
Samfa12 retweeted
Backwater releases on Kindle, Paperback and Hardcover on May 1st. I started writing Backwater about ten years ago and finally came around to finishing it. Preorder now a.co/d/0aNdcWyZ #writing #WritersofX – at Beechwood, New South Wales
1
3
73
Samfa12 retweeted
Drink is 25% off on Steam. A short, top-down indie about alcohol dependence, denial, and the moment blame finally runs out. If that sounds like your kind of narrative game, now’s the time: store.steampowered.com/app/4… #indiegame #indiedev #Steam
1
3
50
Samfa12 retweeted
I’m thinking about adding more language support to my game Drink. Right now it supports English, Japanese, Chinese, French, and Russian. If it was available in your language would you play it? 👇 #gamedev #indiedev #indiegame #localization #gamedevcommunity #pixelart
1
1
65
Samfa12 retweeted
Paperback and hardcover copies of Sober won't be available for a few days as I shift over from an Amazon ISBN to my own one. An annoying but important step. It's still available as an ebook and is on @AmazonKindle Unlimited! #SoberNovel
1
1
2
131
Samfa12 retweeted
I didn’t set out to write a novel. I built a game about alcohol, denial, and the moment it breaks. Then I couldn’t stop thinking about what happens after. Sober is that story. 🎬 Read it here: amzn.asia/d/04Wv7WP9 #indieauthor #writingcommunity #booktwitter – at Australia
1
4
7
275
Samfa12 retweeted
My turn. Dear algorithm, please share my book with people who will like it. Thanks!
2
1
4
91