Sebastien Billard (@SebBillard_) header
Sebastien Billard (@SebBillard_) profile picture

3D animator on #deadbydaylight Former Senior Graphic Designer @AJEnglish

Joined December 2019
Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)Photo by Sebastien Billard (@SebBillard_)
Happy to share my contribution for the #jason chapter for #deadbydaylight , a brutal kill animation for you guys!
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Animation by James Baxter* | Spirit: Stallion of the Cimarron (2002) #penciltest #sakuga #genga #2danimation
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Web swinging practice, made by me Howd, it turn out? #roblox #animation #spiderman
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Boxes before bodies. This is how I lock timing and camera before I ever touch a rig 👇 Full 45-min breakdown — comment BOXES
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The only article written by a producer about current AAA game pipelines using genAI I would agree with. Because other veteran artists kept pointing it out for years and no one listened. What kind of decision making tools will make production cheaper? That isn't genAI or LLMs.
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Another week another anim for #deadbydaylight ! Menu Intro for the OG trickster, some fun bat physics and bodymechanics in this one. #3danimation #animation #videogames #gamedev
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// run
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Tried something completely new for myself. I built a game world. It started as a small idea, but then I kept going deeper: world rules, game mechanics, characters, backstories, motivations, and the story behind everything. I kept asking myself: why does this world exist? what drives these characters? how does this actually work? In the end, it turned into a whole game world. And once that world was there, making a teaser for it didn’t feel that hard anymore. It was really fun ✨
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侵略者🤖vs守護者☯️ fxとlayoutメインで作成しました。 I created this while exploring FX and layout. It’s finished, but there are still many things I could improve. #animation
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Fantastic example! It might be tempting to spin from the hip controller, but for a physically accurate spin the body would rotate around its center of gravity (COG) - which for someone curled up actually places it outside the body and roughly in the center of the curled 'ball'
腰の軌道がきれい ≠ 良いアニメーション
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Blocking
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God of War!! Here is a short cinematic animation test I did back in 2009 for Sony Santa Monica. I only had the audio file to go off of without any context, so I envisioned a Kratos that was calm, but having none of it and ready to throw hands. (I'll link to the scene GoW3 in thread) 1/4
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This shot will be one year old soon! I found the videos showing how the animation evolved! It’s funny because now I would do everything very differently!
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Been looking forward to sharing this one! The Memento Mori for #dungeonsanddragons chapter of #deadbydaylight . Was one hell of a challenge! #animation #horror #dbd #3danimation #videogames #vecna #3d #gamedev #gamedesign
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