
3D animator on #deadbydaylight Former Senior Graphic Designer @AJEnglish
Joined December 2019
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Sebastien Billard retweeted
Animation by James Baxter* | Spirit: Stallion of the Cimarron (2002)
#penciltest #sakuga #genga #2danimation
Sebastien Billard retweeted
Boxes before bodies. This is how I lock timing and camera before I ever touch a rig 👇 Full 45-min breakdown — comment BOXES
Sebastien Billard retweeted
The only article written by a producer about current AAA game pipelines using genAI I would agree with. Because other veteran artists kept pointing it out for years and no one listened.
What kind of decision making tools will make production cheaper? That isn't genAI or LLMs.
Tried something completely new for myself.
I built a game world.
It started as a small idea, but then I kept going deeper: world rules, game mechanics, characters, backstories, motivations, and the story behind everything.
I kept asking myself:
why does this world exist?
what drives these characters?
how does this actually work?
In the end, it turned into a whole game world.
And once that world was there, making a teaser for it didn’t feel that hard anymore.
It was really fun ✨
Sebastien Billard retweeted
Fantastic example!
It might be tempting to spin from the hip controller, but for a physically accurate spin the body would rotate around its center of gravity (COG) - which for someone curled up actually places it outside the body and roughly in the center of the curled 'ball'
Sebastien Billard retweeted
Here's another animation from #deadbydaylight Chucky!
#dbd #animation #3Danimation #characteranimation #gamedev #gameplay
Sebastien Billard retweeted
God of War!! Here is a short cinematic animation test I did back in 2009 for Sony Santa Monica. I only had the audio file to go off of without any context, so I envisioned a Kratos that was calm, but having none of it and ready to throw hands. (I'll link to the scene GoW3 in thread) 1/4
Sebastien Billard retweeted
This shot will be one year old soon! I found the videos showing how the animation evolved! It’s funny because now I would do everything very differently!
Sebastien Billard retweeted
Been looking forward to sharing this one!
The Memento Mori for #dungeonsanddragons chapter of #deadbydaylight .
Was one hell of a challenge!
#animation #horror #dbd #3danimation #videogames #vecna #3d #gamedev #gamedesign
Sebastien Billard retweeted
I animated this short test after finishing the course "Total Lip Sync Masterclass" by @LRossiArt . The course was amazing, I highly recommend checking it out!
coloso.global/en/products/an…
Sebastien Billard retweeted
Welp.. unfortunately, I was affected by the layoffs from Behaviour. 😞I honestly didn't think it was going to happen to me. If anyone is looking for an animator, you can let me know via DMs. At least I'm still with Rivals of Aether. I'll be submitting my updated demo reel shortly.
Sebastien Billard retweeted
Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :)
I referenced Daniel Fotheringham’s quadruped blog quite a but to learn his workflow, it was a lot of fun!
Rig by @1080p_HDTV_sRGB and @AgoraCommunity_
Sebastien Billard retweeted
"Chasing Whales in the Clouds Sea", a new 4-min short film by @Cetus_42, in the same universe than "Postman Above the Clouds".
I find it interesting to observe how indie Chinese artists develop personal IPs in both 2D and 3D.
Full video >> youtube.com/watch?v=tFWZppXo…
"Postman Above the Clouds", a proof of concept for a project by @Cetus_42 (China).
Like for "You Ming Zhi" & "Koko" I recently shared, all these donghuas comes from the indie scene of young chinese illustrators.
Full 3min video (chinese & japanese dubs) >> catsuka.com/news/2023-08-18/…























