Replying to @h4ru17
Ha, thanks! I'm actually redesigning her right now, and the changes are pretty big. Stay tuned!
Replying to @YouShallNotGame
Thank you! Glad the slashes read well.
Replying to @DXX13O
Thanks, that's fair. I'm still tuning the timing, and improve it is next on my list.
Replying to @oscar_leites
Thanks so much! I'm a solo dev on a tight budget right now, but I'd love to keep in touch for the future.
Replying to @Kk9594595481756
Thank you! And good luck with your racing game too!
Replying to @Kikinikotan
Really glad you like it. And good luck with your first game, keep going!
If you want to use these effects in your own project, I've packed them up on itch.io 👇
zz19972003818gmailcom.itch.i…
Replying to @RockBockPock
For me, I find hand-drawing faster, honestly. Effects are only a few frames and need to read clearly at tiny sizes, so maybe fixing AI output often takes longer than drawing from scratch.
Replying to @GoliaththeJeep
That means a lot, thank you! I'll let you know when a demo is ready.
Replying to @RockBockPock
Thanks! It really does, especially tuning the character's moves in the engine, like dashes and lunges. That part is hard.
Replying to @kodingnights
Thank you so much! Each slash color actually comes with its own unique buff in combat.
Replying to @getPostorb
Thank you so much! Glad the effects fit the mood.
Replying to @TheStillStar
Thanks! I'll try adding a couple of frames on impact.
Drew some attack VFX in Aseprite. This is just a standalone showcase of the effects. What do you think?
I'm making Undercurrent: The Hollow Crown, an indie dark pixel card roguelike on Steam. Steal cards from a shared pool, chain them into combos.
#gamedev #ゲーム制作 #pixelart #UndercurrentDev
Replying to @dotega1bann
絵の中の子が目を開ける瞬間、ちょっとぞくっとしました。音もいいですね。
