Alejo Ferrandi Aztiria retweeted
En las últimas 4 finales del Mundial, solamente dos planteles subcampeones se quedaron en el campo de juego hasta la entrega de la copa: Argentina 2014 y Argentina 2026.
Pero bueno... Como no te arrodillaste, no sabes perder.
Alejo Ferrandi Aztiria retweeted
El mejor análisis del partido de ayer que verás en internet durante estos días.
Alejo Ferrandi Aztiria retweeted
I am never on twitter anymore, but heard rumblings I have been summoned. LETS GET IT DONE
Alejo Ferrandi Aztiria retweeted
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees.
The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance.
Access to all other Claude models is not affected.
We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible.
Read our full statement: anthropic.com/news/fable-myt…
Alejo Ferrandi Aztiria retweeted
The best aesthetics.
Holy Roman Empire football kits would mog all other countries on World Cup.
Alejo Ferrandi Aztiria retweeted
¿Querés saber cómo cambió el Gran Buenos Aires 🇦🇷🌇🏠🏚️ desde el SXVIII a la actualidad?
¿Qué Municipios ganaron terreno ⬆️y cuáles perdieron⬇️?
Sale hilo 🧵tratando de dar una mirada poco común a un tema muy popular.
Vamos ....
Alejo Ferrandi Aztiria retweeted
Sale hilo corto de comparativa geográfica de Irán 🇮🇷 con Argentina 🇦🇷 para ayudar a dimensionar territorialmente el conflicto.
Para arrancar, es interesante que tiene un tamaño bastante grande, ocupa una buena parte de la superficie continental de Argentina 🇦🇷
Alejo Ferrandi Aztiria retweeted
Replying to @malcomgomez
Hay un artículo clásico de Nozick que propone una hipótesis.
dialnet.unirioja.es/descarga…
Alejo Ferrandi Aztiria retweeted
El clásico de los clásicos. Siguen sin ver que la clase de destrezas prácticas que premia el mercado no tienen nada que ver con el escalafón del mundo intelectual. De ahí el resentimiento del abanderado del secundario o el posgraduado de sociales con el tano bruto con guita. 🤷🏽♂️
Alejo Ferrandi Aztiria retweeted
Reminder that Age of Empires 2 in its entirety cost about the equivalent of $38 million in modern dollars.
One of the best dollar values ever. And was MicroSoft grateful? They didn’t act like it. Instead they wrote a contract for us to sign that gave Ensemble LESS money than before.
We refused and they were adamant. We literally went on strike- Ensemble management ordered us not to work on Age 2, but only side projects unless MicroSoft caved.
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Alejo Ferrandi Aztiria retweeted
En 1973, la industria electrónica le pidió a Perón que prohibiera el ingreso de los televisores en color, diciendo que ese consumo "no agregaba nada al bienestar general".
Ven que siempre fue igual.
Alejo Ferrandi Aztiria retweeted
1940 Richard Edes Harrison map for Fortune magazine: "The World According to Standard (N.J.)" showing the reach of the massive oil co.
"It is a world that works in twenty-four time zones, that speaks most civilized languages, that operates in over fifty independent countries."
Alejo Ferrandi Aztiria retweeted
true fact: In Age of Empires I, the Asian artwork was based on the design of the Benihana's restaurant down the road. Right down to the blue-tiled roof.
Alejo Ferrandi Aztiria retweeted
There is probably a surprisingly large number of people who know most of this chart by heart.
Alejo Ferrandi Aztiria retweeted
I looked over my “audience” according to X, and it’s 67% USA, which doesn’t surprise me. What did surprise is that the second biggest contingent at 5% is Argentina!
Alejo Ferrandi Aztiria retweeted
I've posted this before, but why not again?
In 1997, I was the lead designer of Ensemble's next cool IP - "Sorceress", which was a magic-based real time strategy game. We'd moved quite a way along it. We had elves being produced from tree groves, wraiths created by transforming corpses, and so forth. It was rapidly becoming a whole game. But Age of Empires 2 was happening at the same time, and Ensemble Studios wasn't that big.
So every week, the management would come to me and say something like, "We need Don to switch over to Age 2. That's okay, right?" Well I'm a team player so sure take Don. But the hits kept coming. By January or February, ALL BUT TWO members of my team had been poached for Age 2. All I had left was me, a top programmer, and a top artist.
So I went to the company's suits, and said, "There's no way I can create an entire new RTS with three people. But I have a suggestion. When I was working on roleplaying games back at Chaosium, we found that each expansion sold something like 25%-35% as many copies as the original. If that holds true for RTS games, we could put together an expansion for Age of Empires on the cheap, taking only a few months, and a tiny team. If the expansion sold even 10% as well as Age, we'd make a mint."
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