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Nim in Action is officially in print! @ManningBooks did an outstanding job. Hope you all enjoy it. book.picheta.me #programming
Amazing that you can just play Need for Speed Underground 2 in the browser now. We really are living in the future.
It supports online multiplayer too!
Dominik Picheta retweeted
"Most hardware engineering is actually software engineering in disguise."
12 years ago I founded Boom, as a software engineer doing hardware for the first time. I’m probably the least handy founder in hard tech. My 12 y/o son does my soldering and 3D printing for home projects, and I’ve struggled with imposter syndrome the whole way through. What business does a software guy have building supersonic jets and turbines?
More than a decade in, the most insane realization is that software is the key to reaccelerating hardware engineering. But in a way that I don’t think is widely understood or implemented, even in the burgeoning hard tech community.
Most hardware engineering is actually software engineering in disguise. It’s spreadsheet “code,” engineering calculations done as one-offs. Eg wing structural loads in, spar sizing design out. Thermal loads in, air conditioning system sizing out.
Everything is a calculation, and calculation is software. But these calculations are done essentially by hand, as if we are doing arithmetic but have not yet discovered algebra.
Hardware engineers have baby software, built in spreadsheets, the kind of crappy software I wrote as a kid before I understood architecture, unit tests, APIs, version control, and everything else that makes modern software good.
Our airplanes and engines are built with the software sophistication of a script kiddie.
So what we tell our engineers: don’t design the hardware, design the *algorithm* for designing the hardware. And take the algorithm seriously—as an algorithm and as a first-class engineered software system.
Never design a piece of hardware, such that you couldn’t redesign it tomorrow with a different set of assumptions.
This all sounds obvious, yet our experience at Boom is that it changes everything.
Ten years ago we couldn’t afford to build much software. We had a small team—and there were few software engineers with the curiosity, brilliance, and vision required to learn hardware engineering.
But now AI changes the equation. Now everyone can code. The software engineers define the architecture. The hardware people bring the physics and engineering know-how.
We have a turbomachinery design tool that lets one engineer do in realtime what previously took 100 engineers six months. Another tool auto-generates 65% of entire aircraft structure. I’m sure we’ll figure out the other 35% too. Eventually these should not be multiple tools, but one integrated physics model of a complete vehicle, airframe and powertrain.
The results speak for themselves. A boomless supersonic airplane built by 50. A full scale supersonic turbine made by 150. And with this approach, I don’t think we’ll need that many more people to build and certify a supersonic airliner.
You don’t need a big team to build big things—not when everyone on the team is a software engineer.
Nate Silver Says He Has 'Weird Intuition' Trump May 'Quit' Presidency mediaite.com/media/podcasts/…
Cool new LLM model benchmark just dropped!
HW-Bench is the first hardware engineering benchmark built in partnership with the world's most advanced hardware companies.
HW-Bench evaluates frontier model performance on production hardware data, captures the full hardware context across tools and file formats, and grades every task against rubrics and golden answers reviewed by subject matter experts at partner companies (more to come soon).
Our launch results cover the performance of 15 frontier models on designing a 2.45 GHz antenna, and we’re building toward jobs that span disciplines, like designing, manufacturing, and testing a 140 GHz, 512-element D-band phased array. Learn more at hw-bench.com!
Created by the team @arenaphysica ⚡
Dominik Picheta retweeted
A hop-by-hop view of @Cloudflare network engineer @tstrickx crossing the Atlantic on Starlink Wi-Fi.
Over 8 hours and 7,000 km, Starlink handed off satellites every 15 seconds and carried traffic through 7 Cloudflare deployments. Each plane appears to keep its own IPv6 /56.
Over the ocean, inter-satellite lasers carried traffic to the nearest available ground station. Cloudflare’s anycast routing followed it, keeping traffic local as the plane moved at 40,000 feet and 500 knots.
- Ocean crossings use inter-satellite laser links until traffic can reach a ground station.
- Those laser routes appeared slower than fiber in this single test.
- Latency showed two distinct bands, possibly from first-packet dataplane setup.
- Ground-station selection changed during the flight, including a Canada-to-US switch near the border.
- Cloudflare’s anycast routing followed the ground station, not the plane’s source address. That kept traffic local without DNS-based steering.
starlink.ecmp.network/f/2026…
Dominik Picheta retweeted
Now we'll finally learn what's in the Epstein files. Mike Johnson is no longer in a position to shut down the House in order to prevent votes on measures to force their release. It's time. It's past time.
Dominik Picheta retweeted
Two weeks until GTA VI, a British creative triumph from Dundee to Edinburgh, with Rockstar set up by British lads. I'd expect Gov’t to be all over this with ads, memes, reels and a proper push for 🇬🇧 gaming PLC, a great growth sector. Very sad. Instead, silence. Huge missed opp!
Please make this happen.
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