馃彃 馃嚘馃嚭 @paper

Canberra, Australia
Joined August 2009
Replying to @corey_mcg
hell yeah
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Replying to @grimcodes
incredibly so
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Replying to @pwnies
worth it
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maybe we should be looking to go back to js haha
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html-in-canvas captureElementImage is incredible
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specifically though the format is functions that return jsx
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hey
the best jumpscare getting off BART
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yeah they're shaping up to be pretty amazing. whoever is working on them must be incredibly good looking and intelligent
I wanted to share more about Components in @paper to help everyone plan for the upcoming launch. We've been hard at work and we have something truly next level to ship soon. 1. Components dev is going very well. We don't set hard deadlines, we're a "release it when it's good" kind of product, but I'd estimate ~1 month or so. Certainly before EOY. 2. Creating one shared world from your codebase to the canvas and back is the priority. We don't want to just repeat the abstractions from existing design tools; we want to fix the fragmented workflow between developers and designers. But we also don't want to add cognitive load or engineering concept while you're designing. Principle: designing with components should feel familiar, designer-first, and then also happen to align to your codebase effortlessly. No tool has ever pulled this off yet. 3. The initial components release will be mature and include: slots, variants with props, React in, React out, and full agent support. Components from your codebase can also run real code, so components can have logic, dates, and math. 4. Agents can read and write components quickly, accurately, and with low token usage. To your agent, components in Paper just look like React, which means they already know exactly how to use them. I'm so excited to share Paper components with the Paper community. Thanks for your patience as we do the R&D necessary to ship something next level 馃檹
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Replying to @grimcodes
doin my paper run rn
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Replying to @jalcowastaken
soon big dawg 馃
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Replying to @pqoqubbw
thank you
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Replying to @gugadesigns
coming soon!
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Replying to @LukeParkerDev
time to go visit your local instead
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hearing you want to run logic is promising, how would you imagine prototyping / testing a zoom gesture on the canvas?
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