Everardo (@evervfx) header
Everardo (@evervfx) profile picture

Real-time VFX artist 🇲🇽

México
Joined December 2021
Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)Photo by Everardo (@evervfx)
Everardo retweeted
Throwback to some of the visual development we crafted for Godfall, in collaboration with Counterplay Games. Here, we explored ways for enemies to materialize into the world, balancing style and clarity #realtimevfx #vfx #gamedev #unrealengine
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Hey animators, here I bring you a powerful node for Unreal Engine users. If you try it I would love to see your results...👀 #tutorial #UnrealEngine #gamedevs #animation
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しずくシミュレータが遊べるようになりました!スマホ・PCからどうぞ oimo.io/works/drops/ "Drops" is now playable! Try it out with your smartphone or PC ...maybe source code available later?
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🐈‍⬛🤍 #HappyNewYear
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I made a VHS-style post-processing material in UE5. I added Line Distortion to the one I made before and curved it like an old CRT. I'm going to do what I can since I have a day off. VHS風ポストプロセスマテリアルを改良してみた。 ところで、VHSっていつまで通じるのだろうか? #UE5
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ザザッってなるマテリアル Material with TV-style noise
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IMPACT FRAME - project "Michelle" #showoff 🏎️ The last project I was working in with my team at RedhillGames. Made with UnrealEngine #unrealengine #ue5 #stylizedart #realtime #shaders #techart #niagaravfx #realtimeVFX
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Everardo retweeted
【Substance Designer Tips】 『Non Uniform Directional Warp』というノードでボリューム感のあるノイズテクスチャを作成できます! 2つ連続で処理を加えるとよりボリューム感がでます。 「Trail Mode」 = "Average" 「Trail Length」= "1" #SubstanceDesigner #VFX #texture
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Any time you have water or glass shaders 🥤, and light— you will benefit from realtime caustics. The scene will be more beautiful and dynamic with them. This is Unity URP, ~I've been using the same technique since the legacy pipeline. See 🧵 for references! #unity3d #gamedev
👨‍🏫 Tutorial is now live on YouTube. I'm surprised people liked this, and I received enthusiastic requests for a tutorial, and/or inquiries if I was selling this. I am not selling it, you can have it free. 🔗 TUTORIAL: youtube.com/watch?v=0Cr6RnuN… #unity3d #gamedev #realtimevfx
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Everardo retweeted
Hilarious.
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水しぶきのメイキングを作ってみた。(ちょっぴり自主Rもした。) セルをビニール(下)、骨組み、ビニール(上)の三段に分けて奥の水しぶきと雨だれも透けて見えるようにしてみました。 #aftereffects
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Take this Poliwhirl energy and get after it this week! Animated in #ProcreateDreams
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Everardo retweeted
Screen space glitch effect using niagara particles as an offset texture via render target. Mini tutor🧵UE5
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Everardo retweeted
I've been making a breakdown of this #VFX on a forum so I thought it would be interesting to others.🧵 xitter.gq/FavrelO/status/1759715…
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💡 Lighting Artist | Games | Master Resource List 💡 ▶️ I've been researching and organizing the best resources available for lighting (games) from a range of professional sources. ▶️ The list will be updated on a regular basis. docs.google.com/spreadsheets…
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Hi there! For this time I made a little effect of Slime (a Dragon Quest enemy) falling into a collision, so technically you can tell this is a slime simulation. Also you can customize the look of the Slime! Hope you like it! #VFX #techart #UE5 #DragonQuest
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色々とつくってみる
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Everardo retweeted
If you're new to shaders, you shouldn't start with something complex like god rays, procedural generation or fluid sim. Your first 5 shaders should probably be: -Color invert: Invert the RGB color channels -Desaturate: Average the RGB to get approximate brightness -Motion blur: Sample a few pixels in a line and average the color -Posterize: Round RGB color to the nearest 0.2 or 0.1. -Noise: Generate some pseudo-random white noise using sine or int-hashes.
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Everardo retweeted
Happy #PortfolioDay !! ✨ I’m Jaime, a VFX artist from Spain currently working at Tequila Works. I made this recently but you can check more here artstation.com/gzlat
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#PortfolioDay Hello! My name is Oleg. I am realtime vfx artist in gamedev. Looking for job👀 artstation.com/pineedle [email protected]✉️
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