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If you like bullethell games, you might like my game Kryce!
keymaster.itch.io/kryce
#simplejam #luxeengine #gamedev
Tilman Schmidt retweeted
hello friends! I am happy to announce that after 10 years of development, my project bespoke synth is finally ready for its full 1.0.0 release on mac, windows, and linux. you can get it for free at bespokesynth.com
New luxe devlog with lots of progress out now!
If you've been waiting to make something with it, now might be your chance to do so - see info in the post :)
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Today's progress: A hook! Only the basics so far, it still needs a bunch of tweaking to make it actually feel good. #7dfps
One thing that's particularly annoying in this test level is that you slowly lose height. When swinging you can at most reach the same height you started at originally, and there's no other means to gain height.
Made a grid shader and accidentally fed in view-space coordinates. Disorienting, but kinda cool? #7dfps #luxeengine
Btw this is what it's supposed to look like. World space "texturing" is very fun. #7dfps
I recently got into playing Tak with a friend, and we got annoyed at the standard implementation (playtak.com) - this of course turned into a side project of making my own online implementation :D
Still very much WIP, but live now at 🌱tak.garden🌱
This was an opportunity to learn a bunch about webdev (HTML/CSS and server-side setup), as well as using Rust with WebAssembly for the client-side code.
For the curious, the code is at github.com/KeyMaster-/rustak for the game logic, and github.com/KeyMaster-/tak.ga… for the website.
Tilman Schmidt retweeted
As promised, a (mostly) beginner-friendly thread on how to code simple physical simulations like those I've been posting recently.
Tilman Schmidt retweeted
Photographs I took in Tokyo inspired by Mirror's Edge
Tilman Schmidt retweeted
for the past six months i've been secretly participating in the Do Not Get Arrested Challenge 2020 mango.pdf.zone/finding-forme…
Tilman Schmidt retweeted
If you're interested in the tech behind Manifold Garden (specifically the world wrapping, portals, and edge detection), our graphics programmer @ArthurBrussee has made available his talk from @siggraph this year: youtube.com/watch?v=5VozHerl…
If you like racing games at all, this is a must buy.
Just played this an hour longer than intended just to get two curves right and beat a ghost by 0.5 seconds.
There's lots of intricate movement to learn, and I've only tried 3 of the cars.












