Tilman Schmidt retweeted
hello friends! I am happy to announce that after 10 years of development, my project bespoke synth is finally ready for its full 1.0.0 release on mac, windows, and linux. you can get it for free at bespokesynth.com
Tilman Schmidt retweeted
As promised, a (mostly) beginner-friendly thread on how to code simple physical simulations like those I've been posting recently.
Tilman Schmidt retweeted
Photographs I took in Tokyo inspired by Mirror's Edge
Tilman Schmidt retweeted
for the past six months i've been secretly participating in the Do Not Get Arrested Challenge 2020 mango.pdf.zone/finding-forme…
Tilman Schmidt retweeted
If you're interested in the tech behind Manifold Garden (specifically the world wrapping, portals, and edge detection), our graphics programmer @ArthurBrussee has made available his talk from @siggraph this year: youtube.com/watch?v=5VozHerl…
Tilman Schmidt retweeted
Signed distance fields are great for collision detection: Constant time distance queries, arbitrary non-convex shapes, and very little code!
Tilman Schmidt retweeted
My new RPG, Parallel, is out now!
Parallel is a correspondence poetry RPG about two travellers across an infinite multiverse, designed for @diwataMANILA 's #BookmarkJam ✨📕✨
Consider checking it out at winterymute.itch.io/parallel
Tilman Schmidt retweeted
This will happen in 15 mins for @AMazeFest!!! I don't know if it will be amazing but it will be ameowzing for sure! ✨
Next week I’m giving a talk at @AMazeFest!!! 💛 Join me on the 23rd to hear some tips on making better games by not treating your team like shit and value their work and physical/mental health/personal life & other fundamental stuff.🌻
Tilman Schmidt retweeted
Here's my brand-new art installation: Wobble Sphere!
A playful light sphere that shows interactive and ambient animations when you wobble its 72 touch-sensitive door stopper springs. Made during the 2020 pandemic - look familiar to anyone? 😅✨
Wobble Sphere
Wobble Sphere is a playful art installation made by @Robin_B out of 72 touch-sensitive springs and lots of LEDs, showing interactive and ambient animations at 150+fps.
Tilman Schmidt retweeted
Light Bringers, a short, comedic TTRPG about protest and the right-wing propaganda that comes with it, OUT NOW at winterymute.itch.io/light-br…!
Designed for ATTACK AND DETHRONE GOD JAM
Tilman Schmidt retweeted
The Fall of Home - Out now at
winterymute.itch.io/the-fall…
A collaborative, narrative-driven tabletop RPG about growing up, leaving home, and the complex feelings that come with returning.
Tilman Schmidt retweeted
We reached out to our community and an unprecedented number of creators donated over 740 projects to be part of what we believe is the largest bundle ever.
The Bundle for Racial Justice and Equality is now available #BlackLivesMatter
itch.io/b/520/bundle-for-rac…
Tilman Schmidt retweeted
I invite you to experience The Norwood Suite alongside seventeen wonderful, diverse, and independently-made games through this bundle. itch.io/b/513/black-lives-ma… All proceeds will go to both Black Lives Matter and the National Bail Fund Network. @ContigoGames
Tilman Schmidt retweeted
There are a lot of amazing games on @itchio by diverse creators, but many aren't able to get the same reach as on Steam. We have set up a fund to help Black creators pay their Steam Direct fees, and offer Steam support. Details and application form here:
bearwaves.com/fund
Tilman Schmidt retweeted
Thanks for the recs, I wanted a safe source :)
Donated to:
Black Visions Collective secure.everyaction.com/4omQD…
Reclaim The Block secure.everyaction.com/zae4p…
Please do all you can. These brave folks are fighting a war for decency and truth and true justice.
Tilman Schmidt retweeted
I figured I'd ask here: I have some money I'd like to donate for the current situation, and I saw that MFF asked to donate to other orgs, so which orgs should I donate to right now?
Tilman Schmidt retweeted
RELEASED! Tales From Off-Peak City Vol. 1 on Steam and Itch. store.steampowered.com/app/1… cosmoddd.itch.io/tales-from-… Dive in...






















