Replying to @karatademada
Thanks for, again, showing how stupid AI Bros are ๐๐ผ
Replying to @libra_bits @Ian_cadle
Or do you mean art created outside of the game with AI tools? Confusing..
Replying to @Ian_cadle
Procedural while being generated by the game itself on runtime isn't AI. It's an algorithm using a set of rules entirely set by the dev. AI feeds on data of other people
Replying to @Cidwel
That's an excellent idea actually. I mean I made an entire NES game which is basically ancient cave
Making good progress with my Secret of Mana ROM Hack as well.
Spikey Tiger now easiest boss ever! Revenge for being mean to me in 1993...
Anyways, enjoy the show. Do you see the inspiration?
#romhacking #snes
Replying to @FieryPixelz
Thank you so much! Glad you like it :)
Replying to @WeVennStudios
I've never done real cartridges before. Maybe it's time to try that. Flash cartridges do work as well though.
The Dungeons
The game is almost done. Who will be trying out this #gameboy metroidvania?
#gamedev #indiegames #homebrew
Libra Bits - Video games company ๐ฎ๐พ๐น๏ธ retweeted
don't worry guys, for every 15 minutes I spend talking nonsense on twitter I'm putting in 6+ hours on the game. I also have a full-time job, an off-grid house I'm renovating, and a dog
Replying to @gemini31pro
I agree. And it's super fun to work with those constraints since you have to be creative in solving certain things, which would be trivial in normal gamedev
Replying to @dale_coop
Same, it looks cool, but doesn't seem to have much traction tbh.
If you'd like to support me, please consider donating on KoFi! Thank you very much! :)
ko-fi.com/librabits
Replying to @a_apanasik
Nice ๐๐ผ
Replying to @TanjaGamercat2
Nee, hab die Pogopuschel Stรคrke modifiziert xD
Replying to @jj_pickens
Yeah, he was training very hard for that moment ๐
Replying to @lizzelbizzel
Same here. It's wild.. and discouraging. But we have to adapt, I guess.


