Pinned Tweet
Too late for #screenshotsaturday too early for #trailertuesday - just the way we roll!
Headbangers in Holiday Hell 1st anniversary update going live Tuesday, 7th of December.
Buy/Wishlist here 👇
store.steampowered.com/app/1…
#steam #naughty #santa #wild
The best thing I ever did was to get HTML build license for @GameMakerEngine back in the day - so easy to share progress with the team.
Replying to @matt503ea5sf9z5
have you been drinking?
it takes one click on one link on twi^H^H^Hx, and the game can be running on the player's device IMMEDIATELY.
I believe you'll find it distributes quite well.
I've been sitting on this idea but I really want to make it happen; I'd like to help fund tiny indie releases that use my assets by covering Steam submission costs, give access to all my assets/tools, advice, custom work, 'seal of approval'.
Cool? not cool?
Pert retweeted
Here my out. Valve did this for us.
Here's the link to official Valve's Dropbox with templates, ready to use, properly prepared.
dropbox.com/scl/fo/cvkwbosmr…
Steam developers --
🖼 Here's an infographic that shows (most of) the capsules/banners that Steam requires. (Includes an example capsule for Witchmore, my game.)
Do you have any tips for making images that fit within the very different image sizes?
#MarketingMonday #IndieDev
Pert retweeted
If you dream of making your own video game or in the process of it and are scared, stuck, confused - need advice or help, I would love to help you. Here anytime to help you meet your goals and get on the road to accomplishing your dreams.
For free.
As long as you don't act like an asshole.
I was thinking of updating @vikerlane logo, but looks like @stoicstudio already has realised that idea (viking ship, red ink, exlibris look). Back to the drawing board 🤓
@grok why can't I mute these characters alone? So much spam posts with nonsens trying to engagement farm people to open up second tweet?
Pert retweeted
On a totally unrelated note to my tweet that has moved outside of my circle:
Check out some articles on Indie Games made by human people on some websites I run:
bigbossbattle.com/
indiegamesplus.com/
Pert retweeted
store.steampowered.com/news/…
And not even a week later, the v0.8 update is released.
It wouldn't be a vacation without my trusty Pirate Jam beach bag.
Next entry when @americanmcgee ? 🏴☠️
If you are doing game dev, better start thinking about alternative ways to drive traffic to your profile as platform own traffic might get divided by thousands of entries.
Valve says it has "a significant number of people" trying to solve Steam's issues with new game visibility (especially during Next Fests), but that it doesn't plan to start "gatekeeping" bad games or those made with AI.
videogameschronicle.com/news…
AI enthusiasts won't see it this way, but game devs and gamers probably will. Everything becomes throwaway content, a YouTube short.
Replying to @m_katkoff
And everyone else also has access to these tools.
In my world, AI solved problems that didn't need to be solved (more games) and created new problems in what was already challenging (live operations and publishing).
Well, no one talks publicly unless they have a skin in the game. So seems plausible that if they want to make their engine certain way, they'd want platforms also accept the results, otherwise they are dead in water.
But also, you can tell without the label.
Do we actually need next hyper-expensive Xbox or PS5?
Feels like GTA6 would be the first real "next gen" game this gen anyway 🤷
I don't know if it would help or if it can't be hacked, but maybe some sort of Early Access activity gate?
Ie if devs engage with players, there's clearly longer process longer updates.
Or heck... why not go to the source, you have to share git repo and you validate commits.
What if @valvesoftware just outright banned AI art in games on it's platform?
Apart from Tim Sweeney bitching about it on twitter, what are the downsides?
Pert retweeted
In this messy discourse of ai-slop this, slop that, what's real gamedev, ceos etc.. I want to remind all developers of this.
Do not buy into the fear mongering that #indiedev is dead. The amount of games you compete with is _the same_, literally hasn't changed in years.
🧑💻 Dev log
Not exactly a game feature, but sometimes I have to build stuff for myself too 😅
Added a little helper step to debug enemy AI, with a few more layers to come soon
#gamedev #behindthescene #indiegames
🧑💻 Dev log
Implemented the new piece upgrades UI. Was never really happy with both "Upgrade" and "Continue" on same view, so now there's only one action button.
#gamedev #indiegames #viking #chess




















