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Joined May 2021
Photo by boycotcot (@boycotcot)Photo by boycotcot (@boycotcot)Photo by boycotcot (@boycotcot)Photo by boycotcot (@boycotcot)Photo by boycotcot (@boycotcot)Photo by boycotcot (@boycotcot)Photo by boycotcot (@boycotcot)Photo by boycotcot (@boycotcot)
Talo supports automatically refreshing daily, weekly, monthly, and yearly leaderboards. You can view historic entries in the dashboard and in-game too! #gamedev #godotengine #madewithunity
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Demain soir je recois @UlrichFY le goat du libéralisme francophone pour une petite interview en live puis on debattra sur l’actualité Si vous avez des sujets que vous voulez qu’on aborde dites le ici ;) En live sur ma chaine twitch et youtube a 20h30
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J'ai fait une petite vidéo pour expliquer comment concrètement staker chez Nodz Désolé qualité potato mais je montre surtout mon écran donc ca va youtube.com/watch?v=T1LnobgZ…
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since revealing my game Grid Grief, many people reached out to me and asked what I’m using to build it. i'm using my favorite open-source stack. - no subscriptions - no runtime fees - no evil corporations just pure focus on creating.
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Coucou, je suis le fondateur de nodz.io Nodz.io est une solution de staking totalement non custodial. Ca veut dire quoi ? Vous pouvez staker vos Ethereum, Solana, sans nous les envoyer. Vous restez maitre de vos crypto, pas de KYC, pas de règlementation, pas de déclaration obligatoire. Vous restez anonyme. Pkoi staker chez nodz et pas ailleurs ? Nous proposons deux choses uniques dans l'écosystème des validateurs : - Un leaderboard de points :-) Je vous laisse deviner à quoi il servira :) - Des giveaway massif et régulier : Nous avons déjà distribué plus de 20 000$, et nous voulons continuer longtemps. Pour tout vous dire, nous distribuons de l'argent alors que nous n'en gagnons pas encore 😂 Le CEO va bientôt devoir faire dormir ses enfants dehors et sa femme va le quitter mais au moins nos stakers sont heureux. - Enfin, pour chaque $ que vous stakez chez nodz, nous plantons un arbre pour sauver la planète et nous adoptons un bébé tigre. En tout cas c'est ce que le CEO m'a dit lors d'une soirée trop arrosée.
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If you were staking early, this is your chapter. ⭐️ To celebrate and reward our Victoria VR supporters, we’ll begin distributing 88,000,000 $VR next week from the VR Lands Track Pool. Early stakers laid the groundwork, this distribution recognizes the ones who built first. Disclaimer: Distribution will be processed automatically by the team and sent directly to stakers’ wallets. No action is required.
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Dans le futur on va jouer aux jeux vidéos pour créer nos projets ça risque d'être très fun 👀 Visual AI (retenez bien cette trend sur 2026 ça va faire du bruit)
Reorganizing traditional companies takes ages, in Ralv you can do it in seconds
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added dogfight mode for @VIVERSEofficial -hands control f16 flight, weapons -built with @threejs -demo link below, need to fix the enemy AI
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Today we are looking at an extremely cool project -- the Folded Paper Engine. This project enables you to create a game entirely in Blender, then compile/run it using Godot! gamefromscratch.com/folded-p… #gamedev #indiedev #GodotEngine
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Now that ZKEVMs are at alpha stage (production-quality performance, remaining work is safety) and PeerDAS is live on mainnet, it's time to talk more about what this combination means for Ethereum. These are not minor improvements; they are shifting Ethereum into being a fundamentally new and more powerful kind of decentralized network. To see why, let's look at the two major types of p2p network so far: BitTorrent (2000): huge total bandwidth, highly decentralized, no consensus Bitcoin (2009): highly decentralized, consensus, but low bandwidth - because it’s not “distributed” in the sense of work being split up, it’s *replicated* Now, Ethereum with PeerDAS (2025) and ZK-EVMs (expect small portions of the network using it in 2026), we get: decentralized, consensus and high bandwidth The trilemma has been solved - not on paper, but with live running code, of which one half (data availability sampling) is *on mainnet today*, and the other half (ZK-EVMs) is *production-quality on performance today* - safety is what remains. This was a 10-year journey (see the first commit of my original post on DAS here: github.com/ethereum/research… , and ZK-EVM attempts started in ~2020), but it's finally here. Over the next ~4 years, expect to see the full extent of this vision roll out: * In 2026, large non-ZKEVM-dependent gas limit increases due to BALs and ePBS, and we'll see the first opportunities to run a ZKEVM node * In 2026-28, gas repricings, changes to state structure, exec payload going into blobs, and other adjustments to make higher gas limits safe * In 2027-30, large further gas limit increases, as ZKEVM becomes the primary way to validate blocks on the network A third piece of this is distributed block building. A long-term ideal holy grail is to get to a future where the full block is *never* constituted in one single place. This will not be necessary for a long time, but IMO it is worth striving for us at least have the capability to do that. Even before that point, we want the meaningful authority in block building to be as distributed as possible. This can be done either in-protocol (eg. maybe we figure out how to expand FOCIL to make it a primary channel for txs), or out-of-protocol with distributed builder marketplaces. This reduces risk of centralized interference with real-time transaction inclusion, AND it creates a better environment for geographical fairness. Onward.
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TerraBrush 0.14.1Alpha is out! -The new color tool feature is available. -The asset lib root folder issue is fixed (when it's gonna be approved). -Android support is now here! -And more! For some reason, paint on my phone is pretty fun 😬 #godotengine #gamedev #indiedev
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I'm addind a new Color tool to TerraBrush. Perfect to import some real world heightmaps or just to draw some hints for the player on the ground! 🥳 It's gonna be in the next version! #GodotEngine #gamedev #indiedev
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The EU Commission has destroyed countless life-seconds with their idiotic “accept cookies” pop-up!
The nightmare still haunting us today is brought to you by the one and only EU
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Update 7 Released for Mesh2Motion! 🎉 ✨ 20+ new animations available ✨ Root motion support for animations ✨ New head/body separation option for human ✨ Mirror animations options Release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback
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HUGE NEWS for my terrain plugin for Godot called TerraBrush! The version 0.14.0 Alpha is OUT and is now a FULL GDExtension!🥳 You can also try it without Godot on itch (link in the comments 👇)! DevLog link also in the comments! #GodotEngine #gamedev #indiedev
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Franchement… mixed feelings. Oui c’est triste parce que, comme d’hab, les gens soutiennent des trucs éclatés pendant que des vraies briques comme DappRadar meurent lentement.. Mais en même temps… j’ai déjà vu passer des devis à six chiffres pour “intégrer une chain”, donc je comprends pas trop où est passé l’argent des clients aussi 🤷‍♀️ ou alors si ils payaient pas peut être fallait-il revoir le BM ou le pricing ? Et évidemment, encore un token qui a fait rentrer du retail… pour finir au fond...enfin, s’il n’y était pas déjà. Bref, perplexe. Time to sleep. GN
After seven years, it's time to say goodbye.
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SuperSplat Editor 2.14.0 is here! 🚀 Your free and open source 3D Gaussian Splat Editor! Advanced video rendering support: 🎞️ MP4, MOV, MKV and WebM support 🎞️ Choose a supported codec 🎞️ Select which parts of your timeline to render [1 / 2]
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Today is @keonne and my wedding anniversary. If @realDonaldTrump does not truly end “the war on crypto” and grant him a pardon, it will be the last anniversary we spend together for years. All for the crime of writing non-custodial, open source, privacy software. #freesamourai
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The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙 youtube.com/watch?v=7ZwEmxih…
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I have been sleeping on Material Maker. What a great, free, and open source piece of software! With Godot, Material Maker, and Blender + Ucupaint combo...I am completely open source in my workflow.
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