boycotcot retweeted
Talo supports automatically refreshing daily, weekly, monthly, and yearly leaderboards. You can view historic entries in the dashboard and in-game too!
#gamedev #godotengine #madewithunity
boycotcot retweeted
Demain soir je recois @UlrichFY le goat du libéralisme francophone pour une petite interview en live puis on debattra sur l’actualité
Si vous avez des sujets que vous voulez qu’on aborde dites le ici ;)
En live sur ma chaine twitch et youtube a 20h30
boycotcot retweeted
J'ai fait une petite vidéo pour expliquer comment concrètement staker chez Nodz
Désolé qualité potato mais je montre surtout mon écran donc ca va
youtube.com/watch?v=T1LnobgZ…
boycotcot retweeted
since revealing my game Grid Grief, many people reached out to me and asked what I’m using to build it.
i'm using my favorite open-source stack.
- no subscriptions
- no runtime fees
- no evil corporations
just pure focus on creating.
Idem les patriotes heureux dans leur merde ne n'intéressent pas, comme tout les ripoux de la république vous méritez la déchéance de nationalité tellement vous êtes nuisible
Tu sais si on en venait à retirer la nationalité aux débiles, tu serais au début de la liste avec un tweet pareil
boycotcot retweeted
Coucou, je suis le fondateur de nodz.io
Nodz.io est une solution de staking totalement non custodial. Ca veut dire quoi ?
Vous pouvez staker vos Ethereum, Solana, sans nous les envoyer.
Vous restez maitre de vos crypto, pas de KYC, pas de règlementation, pas de déclaration obligatoire. Vous restez anonyme.
Pkoi staker chez nodz et pas ailleurs ?
Nous proposons deux choses uniques dans l'écosystème des validateurs :
- Un leaderboard de points :-) Je vous laisse deviner à quoi il servira :)
- Des giveaway massif et régulier : Nous avons déjà distribué plus de 20 000$, et nous voulons continuer longtemps.
Pour tout vous dire, nous distribuons de l'argent alors que nous n'en gagnons pas encore 😂 Le CEO va bientôt devoir faire dormir ses enfants dehors et sa femme va le quitter mais au moins nos stakers sont heureux.
- Enfin, pour chaque $ que vous stakez chez nodz, nous plantons un arbre pour sauver la planète et nous adoptons un bébé tigre. En tout cas c'est ce que le CEO m'a dit lors d'une soirée trop arrosée.
Replying to @faucet_trade
@faucet_trade send ETH tokens to 0xbF0361a6A0064DC4811A14f452500616fBBA5Dbd #arbitrum_sepolia_eth #testnet #faucet #arbitrum_sepolia #eth https://faucet.tradeGet more tokens at 👉 drip.tools
boycotcot retweeted
If you were staking early, this is your chapter. ⭐️
To celebrate and reward our Victoria VR supporters, we’ll begin distributing 88,000,000 $VR next week from the VR Lands Track Pool.
Early stakers laid the groundwork, this distribution recognizes the ones who built first.
Disclaimer: Distribution will be processed automatically by the team and sent directly to stakers’ wallets. No action is required.
boycotcot retweeted
Today we are looking at an extremely cool project -- the Folded Paper Engine.
This project enables you to create a game entirely in Blender, then compile/run it using Godot!
gamefromscratch.com/folded-p…
#gamedev #indiedev #GodotEngine
boycotcot retweeted
Now that ZKEVMs are at alpha stage (production-quality performance, remaining work is safety) and PeerDAS is live on mainnet, it's time to talk more about what this combination means for Ethereum.
These are not minor improvements; they are shifting Ethereum into being a fundamentally new and more powerful kind of decentralized network.
To see why, let's look at the two major types of p2p network so far:
BitTorrent (2000): huge total bandwidth, highly decentralized, no consensus
Bitcoin (2009): highly decentralized, consensus, but low bandwidth - because it’s not “distributed” in the sense of work being split up, it’s *replicated*
Now, Ethereum with PeerDAS (2025) and ZK-EVMs (expect small portions of the network using it in 2026), we get: decentralized, consensus and high bandwidth
The trilemma has been solved - not on paper, but with live running code, of which one half (data availability sampling) is *on mainnet today*, and the other half (ZK-EVMs) is *production-quality on performance today* - safety is what remains.
This was a 10-year journey (see the first commit of my original post on DAS here: github.com/ethereum/research… , and ZK-EVM attempts started in ~2020), but it's finally here.
Over the next ~4 years, expect to see the full extent of this vision roll out:
* In 2026, large non-ZKEVM-dependent gas limit increases due to BALs and ePBS, and we'll see the first opportunities to run a ZKEVM node
* In 2026-28, gas repricings, changes to state structure, exec payload going into blobs, and other adjustments to make higher gas limits safe
* In 2027-30, large further gas limit increases, as ZKEVM becomes the primary way to validate blocks on the network
A third piece of this is distributed block building.
A long-term ideal holy grail is to get to a future where the full block is *never* constituted in one single place. This will not be necessary for a long time, but IMO it is worth striving for us at least have the capability to do that.
Even before that point, we want the meaningful authority in block building to be as distributed as possible. This can be done either in-protocol (eg. maybe we figure out how to expand FOCIL to make it a primary channel for txs), or out-of-protocol with distributed builder marketplaces. This reduces risk of centralized interference with real-time transaction inclusion, AND it creates a better environment for geographical fairness.
Onward.
Replying to @Dark_Emi_ @Capetlevrai
yomi denzel avait dit un truc pas con, il disait que la plupart, riches/elites se disent de gauche,pour le social et donc les impôts afin d'éviter de nouveau riches viennent sur leurs plates bandes, d'un côté tu fabriques de l'assistanat et celui qui veut monter les impôts le tue
boycotcot retweeted
TerraBrush 0.14.1Alpha is out!
-The new color tool feature is available.
-The asset lib root folder issue is fixed (when it's gonna be approved).
-Android support is now here!
-And more!
For some reason, paint on my phone is pretty fun 😬
#godotengine #gamedev #indiedev
boycotcot retweeted
I'm addind a new Color tool to TerraBrush.
Perfect to import some real world heightmaps or just to draw some hints for the player on the ground! 🥳
It's gonna be in the next version!
#GodotEngine #gamedev #indiedev
boycotcot retweeted
Update 7 Released for Mesh2Motion! 🎉
✨ 20+ new animations available
✨ Root motion support for animations
✨ New head/body separation option for human
✨ Mirror animations options
Release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
boycotcot retweeted
HUGE NEWS for my terrain plugin for Godot called TerraBrush!
The version 0.14.0 Alpha is OUT and is now a FULL GDExtension!🥳
You can also try it without Godot on itch (link in the comments 👇)!
DevLog link also in the comments!
#GodotEngine #gamedev #indiedev




















