A Dreamer. Husband, Coffee/Walking/Soccer/Design lover VR/AR design, UI/UX design

Seoul,Korea
Joined July 2010
I’ve worked for KBS for twenty years, so my company sent me this trophy and prize. I deeply appreciated this and my wife because I met her in this company, then we got married. I wholeheartedly give my love to her, and this video is a sort of cute visualization of my love.
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Now in Bezi for Unreal: describe a material, get a material. Create a custom shader by defining it in your own words or attaching visual references. Bezi will create the material graph, apply it to your assets, and visually verify its own work.
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Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. 🙌 ⚙️ Tools I used: - Muse Code (𝗺𝘂𝘀𝗲-𝘄𝗼𝗻𝗱𝗲𝗿-𝟭.𝟬) - Unity / Unity CLI - Meta SDKs (ISDK, MRUK, PSDK) - Meta VR CLI - Adobe Photoshop My plan is to launch it in the store as a demo by tomorrow morning and I’ll be doing a video about my learnings! The original mobile game video is on this thread👇
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New follower? I’m Greg Madison. I’ve been pioneering tangible interfaces in XR for decades: making digital illusions part of the physical world, keeping us grounded in it. A thread on the ideas behind my work. 🧵 Here’s an early exploration from 2009. fr.slideshare.net/slideshow/…
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Meet EmbeddingGemma 2, our first natively multimodal open model for on-device embeddings. It expands beyond text to unify code, images, audio, and video in a shared space. 🧵
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I let Claude play my VR music tool. First tests: Balinese gamelan, medieval polyphony, footwork, and Japanese jazz-funk @claudeai
building a spatial music tool in WebXR @threejs
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New in Bezi: UI widgets in Unreal Engine. Drop in your UI mockup, reference any design specs, and Bezi will generate working UI widgets into your game, so you can jump straight into iterating in-engine. To try Bezi in Unreal for free, sign up for early access below.
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Meta Plans VR Glasses Strap Accessory for Active VR Gaming See more 👉roadtovr.com/meta-vr-glasses…
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Pretty wild to see Yu-Gi-Oh! come to life on AR glasses
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Still one of my favorite prototypes from the Oculus era. @EtiennePinchon is a badass, he and @Cora_Mat are working on a cool new WebGPU engine rn.
Pretty surreal seeing this announced today. Back in 2019 at Meta, @bwilytsch and I were designing and prototyping this idea: turning your desk into a virtual keyboard and trackpad, using your hands directly on the surface. We also ended up patenting some of the work. Really cool to see it make its way into a product all these years later :)
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Ray-Ban Meta Audio drops the camera for a lighter and sleeker design that's likely to be more socially acceptable amid the public privacy backlash. Details here: uploadvr.com/ray-ban-meta-au…
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Meta finally set a concrete timeline to ship realistic avatars, shoulders-up on Meta Ray-Ban Display and then full-body on Meta VR Glasses. We briefly tried both at Connect. Read our impressions here: uploadvr.com/meta-hologram-r…
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Meta’s Segment Anything Model (SAM) 3.1 is now available on Meta Model API, giving developers a fast and lightweight model for detection, segmentation and tracking in a single call on inference tuned for SAM 3.1's architecture. Use a short phrase to find objects in images and video. One API call returns detections, pixel-precise segmentation masks, and identity-preserving video tracks. Learn more and start building: bit.ly/4rDArq9
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ComfyUI for Animation: Concept Art to Any Angle Concept art → 3D proxy → any angle you want. One graph, two methods. Step 1: load your concept art. Tripo generates a 3D model and saves it as a GLB. Drag it into Load 3D and set material mode to Normal. Step 2 (stills): rotate the viewport to your angle. Load 3D outputs the view, and GPT Image 2 renders it back as a polished on-style illustration. Step 3 (camera moves): record a path in the viewport. That clip becomes the motion reference for Seedance 2.0, which generates the move through the stylized scene. Click the link below to run the workflow ⬇️
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From 32 input images to real-time flight through @nvidia's Voyager headquarters. Trained on NVIDIA Blackwell GPUs, Atlas uses these images as 3D spatial context to generate new views, letting you explore with pixel-perfect camera control. Take a look around.
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I just got to try Snapchat’s new AR glasses and it gave me a glimpse into what Apple is going to be making next. Full video: youtu.be/YotQWc1cLSw?is=wdq7…
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this is basically what wearing AR glasses will be like but all the time
Astra, make this photo interactive and find the books
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GPT-6 Astra is a beast. Give it a Zillow listing. It can 3D model the house based on the listing photos and create a cool promotion video. The video was just created in one shot and there are still some wrong details. But I am sure it will be much better if I ask it to polish further. OpenAI is so back.
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GPT-6 changes 3D modeling forever. It works inside Blender completely autonomously, like an artist: gathers reference photos on its own, builds the scene, renders test frames, checks them against the references, then fixes what's off. When the scene holds up, it ships it to Unreal Engine 5 as a walkable level. Clips from the @OpenAI launch. More demos in the thread. Full announcement: openai.com/index/gpt-6-astra…
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GPT-6 Astra is the strongest model for 3D game from a single prompt. We described the game in one sentence > GPT-6 Astra wrote the whole thing - drift physics, combo scoring, near-miss bonuses, speed traps, nitro > out came Street Heat, a full arcade racer running in the browser. The whole pipeline ran end-to-end on Higgsfield Supercomputer.
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