kenny miller retweeted
The DGA has an online archive of deep dive career history interviews with some all time legends that are all worth digging into. I got to interview a hero of mine for this series, the great and powerful Frank Oz. dga.org/craft/visualhistory/…
kenny miller retweeted
this is very clearly an interface and interaction design problem, not something inherent to agents. the system is designed in a way that encourages maximal decision deference to the machine, under the guise of machine intelligence. it is also designed in a way that encourages passive, disengaged interaction with the system.
anyone even remotely familiar with decision architecture and the decision support v automation distinction can instantly recognize that the way information is structured and presented, and the role the user is placed in within the user-machine interaction dynamic is one where the design intent is for the system to make the decision (as many as possible!), and the intended role of the user is to approve it -- ideally approving as few decisions as possible. this drives engagement in a facebook-y social media way, but leads to vastly worse outcomes.
the results are evident.
also -- while (obviously) I'm a big proponent of thinking deeply about how we rearchitect organizations and thoughtfully design work, I do think this particular issue is a design problem *first*, and an organizational architecture problem *only* insofar as organizations are forced to behave defensively against adversarial product design as long as better alternatives are not available.
I told Opus to read recent SIGGRAPH papers and build the coolest thing it could 🤯
This is a differentiable particle sim running backwards, that uses NVIDIA Warp to optimize 450k launch trajectories to EXACTLY match when the beat drops...
No video models - every pixel is code.
kenny miller retweeted
Do you call it 4D printing, if the platform moves as well 🤔 3D printing just got a serious upgrade
A new five-axis printer can handle 70° overhangs, no support structures needed.
This breaks traditional limitations and opens the door to more complex, curved designs.
Perfect for engineers and designers pushing the boundaries of what’s possible.
Exciting times for the future of additive manufacturing.
kenny miller retweeted
Well, here we go!
GAME CHANGER.
@trymirage looks crazy. As someone who’s done motion graphics using After Effects I’ve literally spent countless hours trying to get a small animation to cooperate, this is going to save so many people so much time.
I’ll be digging in tonight. Stay tuned.
Now Claude and ChatGPT can natively create Premiere (.PRPROJ) and After Effects (.AEP) files.
We've added open-source converters to Tesseract, our creative suite for agents, to make it possible.
It works both ways. Bring your existing Adobe projects into Tesseract and let your agent pick up where you left off, or vice versa.
This is our first open-source release, and compatibility isn’t perfect yet. Create projects, tell us what breaks, or contribute a fix. Help us make Tesseract better for everyone.
Try now for free.
Major milestone for our industry
Today is historic
MPA-approved trailer for first AI film with a traditional theatrical run
Gods Don't Give Gifts is R-Rated
Submitting for Best Animated Feature Oscar
--> Variety article
@Gossip_Goblin @fableshowrunner
I gave Claude Opus 5.5 the original 1982 Gremlins screenplay and access to @invideoOfficial's new MCP and told it to make a trailer for the film using only the screenplay. No existing references from @joe_dante's films were permitted.
Claude designed the creatures from the script's descriptions, then wrote, generated, scored, and cut this trailer on its own using @invideoOfficial. I provided no creative input beyond the initial prompt, which told it to make it look like it was from 1984 and use practical creature effects.
What do you think? How'd it do?
kenny miller retweeted
Photons // Experiments with having Opus 5.5 use Python to constantly redraw glowing contour lines over a video I made in Seedance 2.5.
kenny miller retweeted
「Dot battle」
バトル素材で違った表現を模索。
Opus 5.5でBlenderとPythonとAEを操作。
AIの映像を拡張できそうな予感。使い所は不明。
でもドットを打つことが大事ってジョブズも言ってた。
■素材
・バトル映像と音:Seedance 2.0
■Blenderとコードでやらせたこと
・人物の輪郭と奥行きを解析して、映像をドットに置き換える
・半拍ごとに、ドットの大きさ・色・背景を切り替える
・打撃に合わせて、ドットが潰れる、カメラへ飛び散る、時間が止まってカメラが回り込む
■わかったこと
・ドットが大きすぎると、何の映像か伝わらない。小さすぎるとかっこ良くない。
・切り替えを1拍ごとから半拍ごとにして、打撃で粒を潰したら、一気に激しくなった
・ずっと速いだけだと単調。止める場面を挟むと、速い所が効く
・打撃のたびにドットを爆発させたら、人物が読めなくなった。爆発は弱く短く
I Toured the Set of an AI-Hybrid Film. There Are Actors — But No Set (EXCLUSIVE) variety.com/2026/film/featur…
kenny miller retweeted
When cinema was still learning how to move, WINGS was already flying.
With the camera gliding seamlessly across a crowded Paris café, this remarkable tracking shot from WINGS (1927) remains a striking example of the ambition and innovation of early filmmaking. Directed by William A. Wellman and starring Clara Bow, Charles “Buddy” Rogers, Richard Arlen and Gary Cooper, WINGS follows two young pilots whose friendship is tested amid the aerial battles of World War I.
At the 1st Academy Awards, WINGS made history as the first film to win the Academy Award for Outstanding Picture, the category now known as Best Picture. The film also earned the Academy Award for Engineering Effects, awarded to Roy Pomeroy.
























