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| Artist | 🔴Commissions Closed🔴| | @sinDRAWS_NSFW | @ground_hollow | | https://xitter.gq/t.co/W8Rz89adIR (Socials) | | https://xitter.gq/t.co/LfT3cUNvFb (Commissions) |

🇱🇻🇷🇺
Joined December 2009
Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)Photo by sinDRAWS (@sinDRAWS)
sinDRAWS retweeted
Deadman aviator style WIP
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🟣AWARIA🟢 Mommy Ahhh, I drew her a bit bigger, in many ways… *just my own interests, sorry*)
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sinDRAWS retweeted
omg she is so cutie here
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バンプレスト【プライズ】 2026年11月25日(水)より順次登場予定 劇場版『チェンソーマン レゼ篇』 GLITTER&GLAMOURS-REZE-カフェ二道ver. カフェ「二道」でのバイト衣装のレゼが登場! bsp-prize.jp/item/2862680/
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sinDRAWS retweeted
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Gamers celebrate the closures of these studios because we've already mourned them a decade ago when they really died. You're crying over the zombie.
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So clever.
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sinDRAWS retweeted
All’s fair with fairfax industries! #deadlock
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sinDRAWS retweeted
Russians everytime the Japanese start talking about pirating:
Привет пользователям из Японии! Я знаю, что у вас популярен жанр NTR, поэтому вот вам картинка, которая может вас возбудить. Злой гайдзин берет и жёстко пиратит ваши любимые японские игры, а вы сидите привязанный к стулу, с морковкой в зубах, и ничего не можете сделать.
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the things we did in Ixia #deadlock #deadmandanny #deadlockart
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The final trailer for ‘CYBERPUNK: EDGERUNNERS’ Season 2 has been released. Releasing October 20 on Netflix.
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ArtCraft copied the Adobe Suite but forgot to include my favorite. So I figured I'd roll my own #Animation software. So here's Blink MX. Still early but it's so fkn good already and runs like butter on my android tablet too. #flash #animate #tools
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sinDRAWS retweeted
🔴MARSx
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DRAGON BALL SUPER BEERUS' OPENING HAS THE SAME BPM AS LINKIN PARK'S BREAKING THE HABIT
I just made an insane discovery about the opening for DBS Beerus...
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A free open-source tool called SCSKiller can help reduce shader stuttering in PC games, smoothing gameplay without hardware upgrades. Shader compilation can cause freezes and frame drops when games prepare graphics effects. SCSKiller tries to prevent this by preparing shaders in advance and saving them to the GPU driver’s cache. In developer tests, Final Fantasy VII Rebirth went from 19 shader-related stutters to zero on an RTX 5090, while Star Wars Jedi: Survivor dropped from 9,038 to just The tool supports DirectX 12 on NVIDIA and AMD GPUs, plus DirectX 11 on NVIDIA cards. SCSKiller is free and open source on GitHub. github.com/BlueHeisenberg/SC…
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ok japan is serving me weapons grade ai content holy shit xitter.gq/tintinpapa1/status/210…
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sinDRAWS retweeted
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