
| Artist | 🔴Commissions Closed🔴| | @sinDRAWS_NSFW | @ground_hollow | | https://xitter.gq/t.co/W8Rz89adIR (Socials) | | https://xitter.gq/t.co/LfT3cUNvFb (Commissions) |
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Joined December 2009
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sinDRAWS retweeted
🟣AWARIA🟢
Mommy
Ahhh, I drew her a bit bigger, in many ways… *just my own interests, sorry*)
sinDRAWS retweeted
バンプレスト【プライズ】
2026年11月25日(水)より順次登場予定
劇場版『チェンソーマン レゼ篇』 GLITTER&GLAMOURS-REZE-カフェ二道ver.
カフェ「二道」でのバイト衣装のレゼが登場!
bsp-prize.jp/item/2862680/
sinDRAWS retweeted
Gamers celebrate the closures of these studios because we've already mourned them a decade ago when they really died.
You're crying over the zombie.
Russians everytime the Japanese start talking about pirating:
sinDRAWS retweeted
The final trailer for ‘CYBERPUNK: EDGERUNNERS’ Season 2 has been released.
Releasing October 20 on Netflix.
sinDRAWS retweeted
ArtCraft copied the Adobe Suite but forgot to include my favorite. So I figured I'd roll my own #Animation software. So here's Blink MX. Still early but it's so fkn good already and runs like butter on my android tablet too. #flash #animate #tools
sinDRAWS retweeted
A free open-source tool called SCSKiller can help reduce shader stuttering in PC games, smoothing gameplay without hardware upgrades.
Shader compilation can cause freezes and frame drops when games prepare graphics effects. SCSKiller tries to prevent this by preparing shaders in advance and saving them to the GPU driver’s cache.
In developer tests, Final Fantasy VII Rebirth went from 19 shader-related stutters to zero on an RTX 5090, while Star Wars Jedi: Survivor dropped from 9,038 to just
The tool supports DirectX 12 on NVIDIA and AMD GPUs, plus DirectX 11 on NVIDIA cards.
SCSKiller is free and open source on GitHub. github.com/BlueHeisenberg/SC…
sinDRAWS retweeted
ok japan is serving me weapons grade ai content holy shit xitter.gq/tintinpapa1/status/210…































