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With Sync with AI button you can convert any blueprints into C++ using our AI-Powered tool. #UnrealEngine #Ai #UE5
The Blender Foundation and the online community proudly present Blender 5.3 🎉
This release wraps up 2026 with new features and improvements across the board. Highlights include:
🔸 Native support for 3D Gaussian splats.
🔸 A new DLSS denoiser in the Viewport on NVIDIA GPUs.
🔸 Asset libraries can now be shared as extensions, and the Extensions platform accepts asset libraries containing public domain (CC0) assets.
🔸 A new optional Projects system makes Blender aware of context beyond the open .blend file, with project-wide features to match.
🔸 Dispersion and roughness anisotropy for glass and transmissive materials in Cycles.
🔸 New Material Lighting nodes and panoramic camera support in EEVEE.
🔸 A stack of effects for the Compositor, similar to Geometry Nodes modifiers.
🔸 Grease Pencil adds selection tools to Draw Mode, a new Carver tool that cuts shapes with proper boolean subtraction, and multi-fill for the Fill tool.
🔸 Animation & Rigging adds operators to copy and paste world-space animation and to convert rotation modes, along with friendlier playback.
🔸 A full ripple editing framework and a rewritten Blade tool in the Video Sequence Editor.
And more!
Explore the release notes for the full picture: blender.org/download/release…
#b3d #devfund
Createlex retweeted
Just dropped my beats in ProStudio3 — full multi-track studio on my phone with insane 3D audio visualization & AI tools!
From idea to studio-quality track in minutes.
Download now apps.apple.com/us/app/prostu…… 👇 #MobileMusic
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡
CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging. 🦸♂️
youtu.be/EIEW3hkh6Gc
#UE5 #gamedev #LocalLLM
Createlex retweeted
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡
CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging.
We're using it to build SkyRend, our multiplayer superhero game 🦸♂️
Createlex.com
#UE5 #gamedev #LocalLLM
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡
CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging.
We're using it to build SkyRend, our multiplayer superhero game 🦸♂️
Createlex.com
#UE5 #gamedev #LocalLLM
Createlex retweeted
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡
CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging.
We're using it to build SkyRend, our multiplayer superhero game 🦸♂️
youtu.be/EIEW3hkh6Gc
#UE5 #gamedev #LocalLLM
Createlex retweeted
Replying to @CreateLex
Local LLM is the part that matters for indie devs: no token bill while the agent chews through blueprints for hours. My bet is local beats cloud for gamedev tooling within a year.
Our users love that they can use local LLM in unreal engine createlex.com
Replying to @CreateLex
Love seeing Ollama inside a game engine. I'm training Pip, my local AI, on an RTX 2080 Ti through Ollama, and my Grok Bot crew handles the big jobs. Any plans for Godot? I'm building an SDF terrain game in it.
Createlex retweeted
Replying to @CreateLex
Exactly. A running token meter kills the weird 2am idea before you even try it. Local makes experimenting free, and that's where the fun prototypes come from.
Createlex retweeted
Replying to @CreateLex
Love seeing Ollama inside a game engine. I'm training Pip, my local AI, on an RTX 2080 Ti through Ollama, and my Grok Bot crew handles the big jobs. Any plans for Godot? I'm building an SDF terrain game in it.
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡
CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging.
We're using it to build SkyRend, our multiplayer superhero game 🦸♂️
youtu.be/EIEW3hkh6Gc
#UE5 #gamedev #LocalLLM
Createlex retweeted
Building a Superhero Game in Unreal Engine 5 with AI! 🦸♂⚡ | SkyRend a multiplayer superhero game in Unreal Engine 5.8,
Our CreateLex plugin lets AI agents work inside the Unreal editor: blueprints, materials, levels, debugging.
Flight ✅ Multiplayer #Gamedev #UE5 #MCP
youtu.be/EIEW3hkh6Gc?is=2OJL… via @YouTube
Createlex retweeted
Replying to @Jvthewanderer @t_looman
What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration.
The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities.
We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine.
We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.
We attempted to explain this a long time about to users but they kept calling our tools AI slop. Now we are seeing increase of users
143
Correct our Plugin a year ago was able to read blueprints. 💪
Replying to @CreateLex
Agents working inside the Unreal editor is the missing piece. Blueprints are where text-only agents usually fall apart. Does it read the actual node graph or a text export when it debugs?
Building a Superhero Game in Unreal Engine 5 with AI! 🦸♂⚡ | SkyRend a multiplayer superhero game in Unreal Engine 5.8,
Our CreateLex plugin lets AI agents work inside the Unreal editor: blueprints, materials, levels, debugging.
Flight ✅ Multiplayer #Gamedev #UE5 #MCP
youtu.be/EIEW3hkh6Gc?is=2OJL… via @YouTube
Mac version out too #gamedev
🎉 📢🗣️ You can now run your own local LLM with CreatelexGenAI for Unreal Engine.
Connect Ollama, LM Studio, or another compatible local server to chat with your model in Unreal, use it from Blueprints, and ask it to inspect or edit your project. Proposed editor changes wait for your approval.
Your model. Your machine. Your Unreal workflow. createlex.com
#UnrealEngine #LocalLLM #gamedev #UE5
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