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The Official Twitter Account for Createlex Creating innovating AI Software - Vibecode

California, USA
Joined February 2012
Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)Photo by Createlex (@CreateLex)
Createlex retweeted
The Blender Foundation and the online community proudly present Blender 5.3 🎉 This release wraps up 2026 with new features and improvements across the board. Highlights include: 🔸 Native support for 3D Gaussian splats. 🔸 A new DLSS denoiser in the Viewport on NVIDIA GPUs. 🔸 Asset libraries can now be shared as extensions, and the Extensions platform accepts asset libraries containing public domain (CC0) assets. 🔸 A new optional Projects system makes Blender aware of context beyond the open .blend file, with project-wide features to match. 🔸 Dispersion and roughness anisotropy for glass and transmissive materials in Cycles. 🔸 New Material Lighting nodes and panoramic camera support in EEVEE. 🔸 A stack of effects for the Compositor, similar to Geometry Nodes modifiers. 🔸 Grease Pencil adds selection tools to Draw Mode, a new Carver tool that cuts shapes with proper boolean subtraction, and multi-fill for the Fill tool. 🔸 Animation & Rigging adds operators to copy and paste world-space animation and to convert rotation modes, along with friendlier playback. 🔸 A full ripple editing framework and a rewritten Blade tool in the Video Sequence Editor. And more! Explore the release notes for the full picture: blender.org/download/release… #b3d #devfund
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Createlex retweeted
Just dropped my beats in ProStudio3 — full multi-track studio on my phone with insane 3D audio visualization & AI tools! From idea to studio-quality track in minutes. Download now apps.apple.com/us/app/prostu…… 👇 #MobileMusic
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Createlex retweeted
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡ CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging. We're using it to build SkyRend, our multiplayer superhero game 🦸‍♂️ Createlex.com #UE5 #gamedev #LocalLLM
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Createlex retweeted
Run AI agents inside Unreal Engine 5 with your own local LLM 🧠⚡ CreateLex now works with Ollama and LM Studio: blueprints, materials, levels, debugging. We're using it to build SkyRend, our multiplayer superhero game 🦸‍♂️ youtu.be/EIEW3hkh6Gc #UE5 #gamedev #LocalLLM
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Createlex retweeted
Replying to @CreateLex
Local LLM is the part that matters for indie devs: no token bill while the agent chews through blueprints for hours. My bet is local beats cloud for gamedev tooling within a year.
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Createlex retweeted
Replying to @CreateLex
Exactly. A running token meter kills the weird 2am idea before you even try it. Local makes experimenting free, and that's where the fun prototypes come from.
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Replying to @CreateLex
Love seeing Ollama inside a game engine. I'm training Pip, my local AI, on an RTX 2080 Ti through Ollama, and my Grok Bot crew handles the big jobs. Any plans for Godot? I'm building an SDF terrain game in it.
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Createlex retweeted
Building a Superhero Game in Unreal Engine 5 with AI! 🦸‍​♂⚡ | SkyRend a multiplayer superhero game in Unreal Engine 5.8, Our CreateLex plugin lets AI agents work inside the Unreal editor: blueprints, materials, levels, debugging. Flight ✅ Multiplayer #Gamedev #UE5 #MCP youtu.be/EIEW3hkh6Gc?is=2OJL… via @YouTube
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What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration. The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities. We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine. We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.
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Anthropic is cracking down on AI-generated video game clones through Claude Code. A new instruction added tells Claude to build original games or use ideas from existing genres, but not recreate specific games, even if they’re renamed. The move could affect people using AI to recreate games like Terraria, Minecraft, Halo or GTA as browser games or unofficial ports.
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The Forgotten Titan is a cinematic environment created in Unreal Engine 5 by Lead Level Artist/Designer and Lighting artist Janitha Bimsara. The lighting and scale helps contribute to an unsettling atmosphere for the group of riders in the piece, stumbling upon the remains of a colossal being. "One lesson from this project was that making the main subject brighter isn’t always the best way to draw attention. Reducing light on the foreground grass and surrounding vegetation helped the giant skull stand out while preserving the atmosphere. I also used the riders to communicate its scale." - Janitha Bimsara
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Createlex retweeted
IndieGameJoe says helping struggling developers go viral gave him a purpose money couldn’t
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Last week, we showed off next-gen Unreal Engine tools/systems that run on mobile and took a look at what's next for mobile in UE📲 If you missed our deep dive with Epic experts @flassari, @arvindsabaneel and @paulgeorgesepic, you can catch the VoD for the stream over on our YouTube channel: youtube.com/live/2OCeuCj0swQ
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Createlex retweeted
Vibe code games in Unreal Engine 5.8 AI | CreatelexGenAI ( windows & Mac) #UE5 #gamedev #Mcp createlex.com
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Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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Epic Games CEO Tim Sweeney believes AI could lead to a “golden age of gaming.” He says AI could change the way games are made by helping devs with many of the repetitive and time-consuming parts of development. According to Sweeney, this could allow smaller teams to create games that would normally require much larger teams and much bigger budgets. “We’re entering a golden age of gaming.” Sweeney doesnt want to replace devs and believes AI can handle more of the technical work while developers spend more time on ideas and creativity.
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The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Createlex retweeted
We checked this video's captions with our own tool before posting. It caught 3 mistakes. CaptionSpec checks SRT files against Netflix's subtitle rules: reading speed, line length and timing. Free. Runs in your browser. Nothing is uploaded. captionspec.com
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Createlex retweeted
We notice increase of users using our AI Plugin for unreal engine createlex.com
Epic, by far one of the best technical leaders in games, is saying no hand written code. If you're not doing the same you will be left behind. It is over for non-AI workflows.
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Createlex retweeted
Unity has a killer booth at Augmented Enterprise Expo. As far as I know, Epic didn’t even send an attendee.
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